Cyberpunk 2077 Physics vs. Fallout 4 Physics



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29 thoughts on “Cyberpunk 2077 Physics vs. Fallout 4 Physics”

  1. They’d have to give multiple updates and patches every month or even week to fix their game. They should’ve worked harder on the game before it’s real date or be honest with their fans and say that the game isn’t ready and that they don’t know when it will be and that they need more time

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  2. 1 – this isn't physics but splatter effect
    2 – those are decals that also have nothing with physiscs
    3 – the same case as 2
    4 – are you comparing explosion sfx or expecting car to go mid-air, because neither of them allow for this? well maybe except fallout, when a car springs up by itself and flies stright to orbit
    5 – sprite generation for smoke and fire sfx. once again nothing to do with physics
    6 – ragdoll physics works fine this time, too bad CP doesn't have dismemberment, but are you SURE you have uncensored version?

    What is the point of this video anyway?

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  3. Its strange that a game without physics with a 2005 engine cant be played on the xbox one/ps4. Only next gen consoles and high end video cards/cpu are able. For a game like cyberpunk i dont get it really. Even RDR2 plays normal on last gen consoles and u dont need a 1500 dollar video card for that. What a fail to call this a next gen game.

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