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Cyberpunk 2077’s massive Phantom Liberty expansion has arrived, its current-gen only nature allowing CD Projekt RED to push visual fidelity harder than the core game on release. In this tech review, Oliver Mackenzie assesses visual quality and performance in the expansion content, before circling back to the 2.0 update to the core game to see if that has improved over the older code.
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00:00 Overview
01:08 Phantom Liberty visuals and performance
07:06 Patch 2.0 changes and performance
11:45 Final thoughts
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Niice. I'll cop this as soon as the open beta is over and they roll out the multiplayer with the PS6.. I'm guessing around 2026ish
I play it on the xbox and since the last update, i experience huge fps drops and the game feels very stuttering. I don’t understand why all reviewers are so positive.. before the last update the fps drops where way less than after this update.. not very enjoyable to play at the moment
I've been playing it for a few hours and CD Projekt Red is definitely back to form. It's an excellent, well put together experience with action and set-pieces and it has that polish that was missing in the base game. Even Cyberpunk's somewhat janky character animations are FAR better in the DLC area, Idris Elba's motion capture is so clean, it's crazy. There's a lot more density and a "designed" feel to the area and doesn't feel as…empty as the rest of NC, which is a great game too now, but it does fall short in many areas.
I'm VERY excited for their next game again. We're back to Witcher 3 quality. The dialogue writing also has a more meaningful tone than many of the main game's missions (apart from the main quests, those were great in the base game).
I don't know if any of you look at other gaming channels. They are complaining about game development is too focused on graphics and it has become an encumberment to gaming.
4:25 – Thank you! When it fisrt started happening after patch with FSR2 I thought I was going crazy. It's basically the same on PC if you enable Dynamic Resolution, the game "flashes" for a frame to re-resolve parts of the scene. I'm not sure what's going on but this is extremely annoying. I feel it's gotten better after patch 2.0 but it's still definetely there as you pointed out. I hope FSR3 fixes this but I'm not holding my breath… (and we don't even know when it's coming out)
From what I observed it also seems that this only happens when dynamic resolution has to "work hard". If you switch to 30FPS, where the resolution has to fluctuate much less, it's significantly improved, to the point of being a non-issue.
It never should have been released on last gen and it needed at least another year cooking to polish it. Absolutely criminal the state the game was in when it was released. Playing it now again and it finally feels like what we were promised
Series x has been a massive disappointment in terms of performance ☹️
Still not sure should I pick up version for XSX or for my PC 11600K/4060 Ti (dlss 1440p).
Which would result in better graphics / performance?
Well, I bought this game at lunch and I guess once I’m done with final fantasy 16 it may be finally time to get started on this. It’s too bad that it took as long as it did to get to where it should have been at launch.
Still a few big complaints for me.. no metro system to ride and take in the city.. way way to many repeating assets like the same vending machine, same adverts playing all over, the same air con units spread around far to liberally, like why would they be attached to posts and underneath roads, and the exact same pieces of trash EVERYWHERE!… No third person option, hate the way these games can feel in first person, like you've got eyeballs in your knee caps, to close up on walls, no wider view of the scenery and enemies..
Man draw distances are unbearably low on consoles in this game.
Optimized PC RT settings, where
overhyped and unfinished game that is still overpriced after 3 years, can't hold a candle to the Witcher 3 and mind u Witcher 3 is in Red engine 3 instead of 4 🤷🏻♂️
Thanks for the video!
I love watching these side by side comparisons with in depth reviews, while not seeing any difference at all with my own eyes, lol
"High quality edition"…? I started a new playthrough on Series X with it yesterday. The first thing: After having installed Phantom Liberty, the game very often quietly just crashes when I start it. In the opening scene, V literally grabbed through the closed hood of the car to fix something – half of the arms disappeared under the metal. Then, when you move into the car, all of a sudden the previously closed hood is now open. When you later go to the farm to meet with Jackie, I parked with the front towards the door. When I left the farmhouse, the car magically was parked with its rear end towards the house. Later in the game, a body was half buried in the floor, still moving. The shooting still sucks due to a lack of actual feedback. The police AI is abysmal. NPCs that stand directly next to a shooting pretend that nothing is happening around them. Yeah, a quality release for sure. The graphics look nicer on console than three years ago, I give them that. Everything else seems to be as buggy as it was back then.
Funny how Philly was boasting Xbox to be more powerful, doesn’t matter when devs prioritise ps5 because it’s way more popular 💀
So wich Version brings the better experience ?! Series x or ps5 ?
Great job, Oliver!
This game looks so generic and boring 💤💤💤💤💤
What is the deal with series x versions being less stable….
Also awful audio bugs in some of the most important missions in the game, I honestly don’t know why you bother reviewing performance, if you won’t play the dlc, to its conclusion on each platform. To say this game is fixed is crazy, it’s in a worse state now, 1.6 at-least made the game, playable, in this state specifically on series x, it’s unplayable, and un enjoyable in parts, like nails on a chalkboard, phantom liberty and the 2.0 patch brought great stuff, but in turn broke the game in a lot of places, don’t believe everything DF say, it seems they have become lazy.
Damn this game has some straight up drip!
Its really janky for me on series x in performance mode in Dogtown. Constant stuttering when moving through the main area
I can't wait to see how FSR3 runs on consoles, if frame generation is possible on console it will completely change the quality of games that can run on the hardware.
I'm having a blast with this game on PS5. No issues at all except seeing this one item floating in the air or dead bodies still slightly moving or the same – being in the air.
I hope they will still release some minor patch to address those problems.
I bought this game on launch and never made it more than a couple hours into it due to the performance/bugs. 2023 has way too many games but I may finally get around to giving it another go now that it seems to be where it should have been on day 1. Kudos to CD project red for continuing to improve it even if it did take them 2 years to get there.
The biggest mistake they ever made with this game was persisting with releasing it on the last gen consoles. It should've been obvious early on that they were never gonna be up to scratch with what they showed on the PC five years ago. And I say this as someone that bought and somehow enjoyed the title on the XBox One lol.
Had they just made it for PC and the current consoles, or even just made it for PS4 Pro and XBox One X (which tbf would've been controversial), I think they would've been much better off. But hey, live and learn.
Dislike. And why did they name it to sound like an MGS game?
Nearly 3 years since release and they still can't get 60fps on consoles.
in other words, pc best, xbox series x next, ps5 the worst.
Surely the Xbox consoles should've more frames than PS5 with VRS enabled😮 what's going on
Bro still barfing at the end of every sentence.
Performance aside, Path Tracing still has a lot of visual glitches and is not ready for games in my opinion.
What are the PC equivalent settings?
What about HDR settings on PS5/OLED? :/
No VRS 😎
That FSR glitching I see a lot when driving around. I hope they get that patched on Xbox. It annoys me more than the frame.
Can we all just applaud for a moment, that Reed actually looks like Idris Elba and not like a car accident? Like in bascially every other game in recent memory that features human actors or models.
MassDefect Andromeda strongly comes to mind, which was a giant insult to the gorgeous model, or Forspoken, or Jedi Survivor, or what ever that thing in the Fable Trailer was suppose to be, "allegedly" based on an actual human model… yeah right, as if!
I saw pictures of all the actors and models in question, and none of them looked even remotely as bad as in these triplewoke video games.
And here we have Idris Elba, looking like Idris Elba👍
The fact cyberpunk looks better, runs better and at a higher framerate than starfield is hilarious.
Still not that initial idea but seems like this is close as its going to get until the next game or until maybe Todd realizes a Open Cyberpunk game would be dope
I only buy it when they release the patch ( no update available for this game)
8:48 UFO SPOTTED. on the left
Not gonna lie, it's like "dreamcastguy" reviewed this.
The vignette is way too dark. Really do not like this change
Cyberpunk really looks like it wants to look like it was shot on film. The changes to the console version's default warmer hue and so on.
Very happy with 2.0 I've been away for a year
Merci, désormais j'envisage sérieusement de lancer CP77 2.0 ainsi que son extension après tant d'années que je possède le jeu sur Séries X en plus. Je me sentais un peu frustré jusqu'alors. Actuellement je joues à Resident Evil 4 remake en mode résolution + rt sur Séries X et compte bien lancer les aventures de V prochainement lorsque j'en aurais fini avec ce vieu chef d'œuvre millésime RE4. FM8 me fait grave de l'œil aussi je dois dire, Alan Wake II et la vague 6 de Mario kart 8 Deluxe sur la Switch oled de mon bambin. Je sais plus trop où donner de la tête. Tellement de bons jeux.