Cyberpunk 2077 PC: What Does Ray Tracing Deliver… And Is It Worth It?



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Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. In this deep dive analysis, Alex Battaglia tests every ray tracing effect in the game and shows you exactly what they do. This work is worth factoring in when considering optimal settings, something Alex describes in depth here: https://youtu.be/pC25ambD8vs

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24 thoughts on “Cyberpunk 2077 PC: What Does Ray Tracing Deliver… And Is It Worth It?”

  1. 15th day out in there and i feel it has huge potential of being the greatest pc & console ever when you finished the main game (I'm almost sure it will continue in mad max, death stranding combi in the desert and i woulda gues that's why the nomads ending is star. I guess focus main will change even if you ending as Jonny's ending and other endings cause Jonny wants v to live his live make his own choice afterall and then he would try getting you out alt's orld and make things right with panam in the dessert and probably if you choose the arasaka way theycwould need you eventually and you are going to flee out pf night city and will then met the nomads and panam and if you aren't romanced i guess you could try again then and if you go the secret path you will go to a casino but i don't know if you will stay or anything else but i really guess you wil turn back to earth because it's needed for something and you will crash somewhere close tho the nomads and the nomads wil come looking for what fell out of the sky and then you join them and eventually will come there as well the only thing i dont really know is how it's going to continue when you choose for suicide. But i think because some Witcher games where to long followed on base of comments and reviews from public and cd red would decrease the play time of cyberpunk and that time would be like where you have the option to commit suicide so I guess there's you change of not playing any longer.

    And based of way to much interest in the game I used wemod and used it for unlimited double jumps and then you can go high and when you do you'll see pretty nice houses and bars apartments and even a nightclub some even with palm trees 🌴 and I seemed not being able to enter it from the ground so I guess these are for the next story for the "nomads" and so on so its just movie 1 what we finished now and this is amazing seeing a game doing this big hella choice.
    What do you guys think ? Please make research after what i said because I'm sure i did not see all buildings and stuff but its hella game with huuuuge potential so comment whatcyou think about this idea i have if its possible or not etc

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  2. The city design in this game is amazing — I’m always noticing more too, like the benches at 8:20 with the rivets to prevent homeless people from sleeping on them. The benches at 8:45 are in a nicer part of the city, so they have a more pleasing look to them while still preventing homeless from sleeping on them due to the bar in the middle.

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  3. Personally ray traced reflections don’t look that good in this game aside from car windows and water I think the screen space reflections look better in a lot of cases or maybe my games rtx is bugged idk but ray traced shadows is so good especially when in a car or the shadow under a car etc

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  4. We wont be able to use raytracing aniway whit the bitcoin on the rise. Can some one please decript bitcoin alredyso we don't waste millions worth of energy and hardware for literally nothing, and most importatly get the GPU back to the consumer market.

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  5. gameplay and details in the experience and how things feel is more important than how it looks, the graphics especially in cyberpunk dont matter because no matter how immersive the effects are, the broken basic game kills the immersion imediately

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  6. Honestly. Yes, RTX on looks better but.. eh.. its not worth it. I played with both on and off ingame and most of the time i dont notice the difference because i have better things to do than to stare at reflections. Rather have more FPS than slight difference in visual quality that takes like 30% of my FPS away

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  7. Anyone who thinks there is good lighting or shadows in cyberpunk needs to stay away from the game design or movie effects industry. Star citizen has had better shadows and lighting for the past 5 years without RTX. Cyberpunk was abysmal in shadows. The shit I did in college 15 years ago had better lighting and shadows in my game scene. I'm glad I didn't pay for cyberpunk, And I don't care how good the bugs get fixed, the textures, the scene, the lighting and ambient feel is anything but real. Looking at RDR2 today looked better. Between the garbage graphics and the shit story ending of cyberpunk I will never let myself be hyped for a game again. It was a waste, and I am glad I didn't spend 100's-1000's on new hardware only to have such a mediocre gain in graphics content between no rtx and rtx or just in general compared to other games currently on the market or upcoming. UE5 demo blew this out of the water. If i was the Dev's of this game, I'd be largely embarrassed and find a deep chasm to hide myself in for the rest of eternity.

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  8. IOW… if you sit still and stare at the environment, you might notice the subtle changes. Wouldn't people rather be focused on the gameplay rather than trying to find 'shinies'?

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  9. I know ray tracing is a big thing for Nvidia but I am sorry to say that in 95% of the cases, the game looks just as good without ray tracing as with ray tracing. Those hyper realistic details that Digital Foundry keeps pointing out here to promote ray tracing just aren't something that average player really notices. In fact some scenes look better without ray tracing than than they do with raytracing because the fake lighting produces clearer details in the scene despite the lighting not being 100% realistic. The scene starting at 14:24 is a prime example of this for me. I honestly find the non-ray traced version more visually appealing, despite it not being "realistic" as far as lighting is concerned.

    To give credit where credit is due, yeah, I do like the ray tracing effects such as reflections in windows or water and some of the shadowing really does look better when ray traced but those just come off as a little bit of added detail providing a 5% overall improvement to the overall scene when focused on playing the game. Sure there are times when I stop and go, "Woah, those buildings reflections in the water really look good." or "That window reflection really adds to the scene." but the loss in FPS to gain that is way too much and DLSS 2.0, as good as it is, results in a noticeable fidelity loss which is very obvious and apparent to me.

    Overall, if we take the performance limitations imposed by Ray Tracing out of the equation, yeah I think it provides better image quality so if all things were equal, Ray Tracing On is the best, but its just not equal. The problem is that as soon as you turn ray tracing on, your $800 GPU gives you the performance of a $400 one for very minimal benefit to visual quality and immersiveness and no hard pitch about very small changes to "realism" is going to change that at least with the current generation.

    Give it another generation or two, then yeah, I think Ray Tracing it going to be the thing. I mean right now a 3090, paired with a high end CPU can run Cyberpunk2077 1440p maybe even 4k full ray traced without DLSS and maintain acceptable fps but that card costs $1500. When I can do that on whatever AAA title happens to be Cyberpunk 2077 equalivant, on a $400 GPU, that is when ray tracing will be meaningful.

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  10. 18:54 Why, and that's something I notice a lot even on max RT on benchmarks, is the reflection on RT sometimes way lower FPS than the actual game (like here on the smoking NPC)? is this the rate the game calculate the rays? honest question.

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  11. I’m using a 3090 and I’m 100% sure this is the most beautiful game I’ve ever seen. It’s a damn shame it wasn’t advertised as a next-gen only game, because that’s exactly what it is, nothing less

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