Cyberpunk 2077 PC RTX 3080 Day One vs Patch 1.5 Ray Tracing ON Graphics Comparison / Release vs Now



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Cyberpunk 2077 PC RTX 3080 Day One vs Patch 1.5 Ray Tracing ON Graphics Comparison / Release vs Now

Timestamps
Side-by-Side 00:00
Stills 08:27

Music:
“All My Money on the Double”
“V” Main Theme
“Night City”
Cyberpunk 2077 OST

Both PC versions captured at 4K Ultra Settings, DLSS Quality Mode and Ray Tracing options set to maximum on following rig:
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23 thoughts on “Cyberpunk 2077 PC RTX 3080 Day One vs Patch 1.5 Ray Tracing ON Graphics Comparison / Release vs Now”

  1. idk some aspects seem worse like no smog in the club with cigarette smoke everywhere made sense, in the garage the light above the tools on the wall used to actually cast a light on the tools and such, some of the lighting and properly punched in shadows from before like at 11:52 look worse, that hand is glowing…but it's nothing too crazy in the grand scheme of things, unless compared hardly something one would complain about…just hope we get expanded story dlcs like witcher 3 did

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  2. This is a beast downgrade, the game is a long way from being what they promised but at least on my pc (rtx 2070S and Ryzen 3700X) after this update runs much better than before and stable 60fps with rtx ultra settings and i love that

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  3. Ej, I'm really looking forward to playing the game again with the update, but I cry when I see how terrible my equipment and build have been mutilated 😰😭
    And I really don't know if I can still enjoy the game 😓😓

    Reply
  4. A lot of new unlisted graphical enhancements for pc, go to afterlife, it is now a bigger place and even more detailed very very nice stuff, I keep seeing new graphical stuff all the time and a ton of new details.

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  5. They've tried to do something new with the skin shader, and I wouldn't say it a success… In many cases it glows quite unnaturally, looks flat – 11:05. 6:29 for example… is this character in shadow? WTF… It's either new "art direction" or something broken.

    Reply

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