Cyberpunk 2077 PC Patch 1.6 – Ryzen 5 3600 & RTX 3060 Ti – 1.5 vs 1.6 Benchmarks | Performance Loss



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Greetings, everyone.

Today we’re testing the Cyberpunk 2077 Edgerunners Update, also known as Patch 1.6, with my usual Ryzen 5 3600 and Nvidia RTX 3060 Ti.

My current PC specs:

-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 516.94.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2×140 Front, 1×120 Lower Front – Exhaust: 1×140 Rear, 1×120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.21H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.
-ReBAR and HAGS OFF.
-DSR uses 33% Smoothing.

Check out my previous CP 2077 Patch 1.5 analysis video here: https://youtu.be/AziddZsB8Bk

Some timestamps:

00:00 – Intro and brief overview of patch additions

[BENCHMARKS]
01:35 – [1080p]Ultra Settings, RT/DLSS OFF, Patch 1.5 vs 1.6 comparison Benchmark
03:50 – [1080p]RT-Ultra, Quality DLSS, Patch 1.5 vs 1.6 Benchmark
06:02 – [1080p]High Preset, RT OFF, Quality DLSS, Patch 1.5 vs 1.6 Benchmark
07:56 – [1080p]Ultra Preset, RT OFF, Quality DLSS, SSR Ultra vs High (trying to match 1.5’s perf.)
10:13 – [1080p]Ultra, RT OFF, Quality DLSS, SSR Scaling (1.6)
12:10 – [1080p]RT-Ultra, Quality vs Balanced DLSS (1.6) Benchmark
14:10 – [1440p DLDSR]Ultra, RT/DLSS OFF, Patch 1.5 vs 1.6 Benchmark
16:04 – [1440p DLDSR]Ultra, RT OFF, Balanced/Perf. DLSS 1.6 vs 1.5
18:37 – [1440p DLDSR]Ultra, RT OFF, Balanced DLSS, High SSR (1.6) vs Ultra SSR (1.5)
19:37 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6 Benchmark
21:01 – [1620p DLDSR]Ultra, RT OFF, Performance DLSS, Ultra SSR (1.5) vs High SSR (1.6)
21:53 – [1620p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6 Benchmark

[GAMEPLAY testing]
22:42 – [1080p]RT-Ultra, Quality DLSS, Patch 1.5 vs 1.6, Jig-Jig Street walking around
24:18 – [1080p]RT-Ultra, Quality DLSS, High vs Low Crowd Density, Jig-Jig walking around
26:19 – [1080p]RT-Ultra, Quality vs Balanced DLSS (1.6), Jig-Jig Street
28:08 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6, Jig-Jig Street
29:10 – [1440p DLDSR]Performance DLSS, Full RT vs Only RT Lighting, Jig-Jig Street
30:35 – [1440p DLDSR]RT Shadows Only, Performance DLSS, 60 FPS cap, Jig-Jig Street
32:50 – [1440p DLDSR]Ultra, RT OFF, Performance DLSS, Crowd Density testing
36:00 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6, Driving around

Well, to make this short: this 1.6 Update has worsened performance for me, at least, due to unknown reasons. The Patch notes (https://www.cyberpunk.net/en/news/45280/edgerunners-update-patch-1-6-list-of-changes) claim that “some settings adjustments have been made to increase quality”, or something like that, and nothing more: it is ambiguous, weird, and performance is worse now in 1.6, compared to the previous update, 1.5.

As seen in both the Benchmarks I’ve done, and the gameplay sections, it is indeed a substantial reduction in performance, so we need to drop some extra settings or use a lower DLSS profile to compensate, sometimes…it’s not possible, though.

I really hope they realize about this issue and fix it, really, I’m guessing it’s not just me and more people will be a bit confused.

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )

#Cyberpunk2077 #RTX3060 #Ryzen3600

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20 thoughts on “Cyberpunk 2077 PC Patch 1.6 – Ryzen 5 3600 & RTX 3060 Ti – 1.5 vs 1.6 Benchmarks | Performance Loss”

  1. Some useful timestamps:

    00:00 – Intro and brief overview of patch additions

    [BENCHMARKS]

    01:35 – [1080p]Ultra Settings, RT/DLSS OFF, Patch 1.5 vs 1.6 comparison Benchmark

    03:50 – [1080p]RT-Ultra, Quality DLSS, Patch 1.5 vs 1.6 Benchmark

    06:02 – [1080p]High Preset, RT OFF, Quality DLSS, Patch 1.5 vs 1.6 Benchmark

    07:56 – [1080p]Ultra Preset, RT OFF, Quality DLSS, SSR Ultra vs High (trying to match 1.5's perf.)

    10:13 – [1080p]Ultra, RT OFF, Quality DLSS, SSR Scaling (1.6)

    12:10 – [1080p]RT-Ultra, Quality vs Balanced DLSS (1.6) Benchmark

    14:10 – [1440p DLDSR]Ultra, RT/DLSS OFF, Patch 1.5 vs 1.6 Benchmark

    16:04 – [1440p DLDSR]Ultra, RT OFF, Balanced/Perf. DLSS 1.6 vs 1.5

    18:37 – [1440p DLDSR]Ultra, RT OFF, Balanced DLSS, High SSR (1.6) vs Ultra SSR (1.5)

    19:37 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6 Benchmark

    21:01 – [1620p DLDSR]Ultra, RT OFF, Performance DLSS, Ultra SSR (1.5) vs High SSR (1.6)

    21:53 – [1620p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6 Benchmark

    [GAMEPLAY testing]

    22:42 – [1080p]RT-Ultra, Quality DLSS, Patch 1.5 vs 1.6, Jig-Jig Street walking around

    24:18 – [1080p]RT-Ultra, Quality DLSS, High vs Low Crowd Density, Jig-Jig walking around

    26:19 – [1080p]RT-Ultra, Quality vs Balanced DLSS (1.6), Jig-Jig Street

    28:08 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6, Jig-Jig Street

    29:10 – [1440p DLDSR]Performance DLSS, Full RT vs Only RT Lighting, Jig-Jig Street

    30:35 – [1440p DLDSR]RT Shadows Only, Performance DLSS, 60 FPS cap, Jig-Jig Street

    32:50 – [1440p DLDSR]Ultra, RT OFF, Performance DLSS, Crowd Density testing

    36:00 – [1440p DLDSR]RT-Ultra, Performance DLSS, Patch 1.5 vs 1.6, Driving around

    Reply
  2. I love your videos but this one Is an exception so detailled and a lot of effort put into it! very thorough yet easy to follow. you showed a problem and you presented a lot of solutions to it. I REALLY love it.

    Reply
  3. seems like a bug? how could Psycho and Ultra SSR be the same performance hit? With Ultra being even worse at times?

    Also why is balanced dlss using 1.5GB more RAM than than quality dlss?

    Reply
  4. i dont understand, my performance actually got better with the update.

    ryzen 9 5900X
    ASUS TUF 3060ti
    32GB Corsair Veng. Pro.
    and nothing is OC.

    100+fps 1440p ultra settings with rtx on.

    Reply
  5. I thought it was just me. I figured I did something wrong with my settings or something.
    I've noticed A LOT of changes and problems as well.
    I also hate how I how crafted & upgraded my sniper rifles all for CDPR to downgrade the performance of all sniper rifles. Kinda pisses me off but I get by alright.
    I've also noticed that the AI is a lot more challenging. I'm A-OK with that. But why downgrade weapons when the enemies are much stronger now as well as the cops. Cops are a lot more alert and present now and will chase your ass. I'm pretty partial to everything. Lots of pros and cons to this new update. I'm sure they'll make more corrections later on in a few weeks.

    Reply
  6. what the fuck is that update, i used to play on 1.5 and i hit 90 fps on ultra with normal 3060 and over 70 around while speeding through the city, now i cant even pass 60 , and fps are around 55 – 50

    Reply
  7. I just uploaded myself a 3060OC benchmark too and yes , in 1.6 the performance dropped around 10% in the same settings . Too bad i never saved a benchmark in 1.5 for show it as you do .

    Reply
  8. The last time I played before 1.6 was on my 3070, I just bought a 3080 12GB, fires up cyberpunk on 1.6 and the frame rate was pretty much what I was getting on the 3070 in 1.5, I was very confused until I realised that 1.6 must have performance issues.
    I'm playing on 4k and the performance is terrible compared to 1.5.

    Reply
  9. I upgrade my cpu to12400f + 3060ti. after 1.6 patch – minus 4~8 FPS with 1440pUltra+RTSS Balanded+RT Ultra. I find some strange thing about dlss – now i see no difference in visual quality between DLSS quality and DLSS performance, almost no blur unlike before, only FPS gain. If this a new implementation of DLSS with better quality or strange bug, who knows

    Reply
  10. I get the same issue with a Ryzen 5900X and a 3090 FE and I can't explain the performance loss. Annoyingly, it doesn't look like enough people are complaining about it so I don't think this will be fixed by CDPR, it appears to be setup related at first glance.
    That being said, object pop-in is better with 1.6 (presumably the spawn distance has increased for certain objects) but if the performance hit was caused by this then everyone should have noticed…

    Reply
  11. 3900x with 3080 here on 3440×1440, granted I went in guns blazing with new mods for 1.6 but hot damn. The performance hit was so eye watering, I used to be able to play so smoothly now I felt like I have a low-mid tier GPU.

    Reply
  12. how to fix fps drop in assassin's creed odyssey i have 3060ti and r5 3600 16 ram I have I tried 2K and 4k the fps is still the same even if it was in 1080p I am getting below 40 fps sometimes

    Reply

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