Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Here’s Alex Battaglia with a detailed breakdown of every Cyberpunk 2077 graphics setting, along with recommendations for improved performance while retaining the game’s ‘next-gen’ feel. Full list of settings is below.
Standard Optimised Settings
Contact Shadows: On
Improved Facial Lighting Geometry: On
Local Shadow Mesh Quality: High
Local Shadow Quality High
Cascaded Shadows Range: High
Cascaded Shadows Resolution: Medium
Distant Shadows Resolution: High
Volumetric Fog Resolution: 1080p Ultra, 1440p High, 4K Medium
Volumetric Cloud Quality: Medium
Max Dynamic Decals: Ultra
Screen Space Reflections Quality: Low but High if you find the amount of grain distracting.
Subsurface Scattering Quality: High
Ambient Occlusion: Low (there is barely a difference)
Colour Precision: Medium
Mirror Quality: 1080p High. 1440p High, 4K Medium
Level of Detail: High
Recommended Ray Tracing Settings
Ray Traced Reflections: On
Ray Traced Shadows: Off
Ray Traced Lighting: Medium
If that is not enough for you, Turn off reflections – the RT lighting is more important, on balance.
Image Quality Recommendations: 1080p DLSS Quality, 1440p, DLSS Balanced, 4K, DLSS Performance
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What do you think about the static fidelityfx cas? some recommend using it 85-95%
What GPU are u using for these settings?
Check my video you will get minium 60 fps after fix 100%
sad to see contact shadows as one of the things that impacts performance the least yet contributing to immersion the most because they are off on the ps4 version of the game 😪
Nice video 🙂 I also made a video with the RTX 2070 Super and the Ryzen 5 3600. Please drop by at my place. 👾👍
For some reason i have more fps on these setting than with medium preset xD
Checking in on 3600x-16GB DDR4-2060 KO @ 1440p
I played the game "until I met Keanu Reeves" at Ultra preset Balanced DLSS and no RT and got between 30 and 60 sporadically.
I tried the RT Medium preset and was given a powerpoint presentation on Ray Tracing
Then I applied the non RT settings here at 1440p and got 100+ fps at DLSS Balanced
Then I applied the settings for 1440p with RT lighting Med. and got a consistent just-shy-of-60 that looks the way I was hoping on a G-Sync monitor.
The shittiest RT Card on the market can actually trace some rays in Cyberpunk!
thx man
Finally got my copy yesterday, my mate recommended these settings, some of them, like ssao & clouds, I can't even tell the difference lol.
this is a pretty good guide 🙂
because even with a 3090 which i use u cant enjoy the game if you just max out all settings, it kills the 3090 completly 🙂
with your settings i get arount 60-70 fps which is totally fine in 4k with raytracing..
Have you revisited the performance on the Ryzen 3600 post multi core fix? Thank you for this guide, btw. Just got my RTX 3080 (with a 3600x cpu) and am going to try your settings out when I get home from work!
Great Video!
Anyone else sick of these archaic settings? What we need is 2 things. 1. What FPS we want. 2. Selection of what CPU and what GPU we have. Then let it auto sort shit to get us a desired FPS. Afte rthat there should be an advanced menu with all this other stuff with PROPER INFORMATION attached to each setting roughly what impact it has on preformance and if it is CPU or GPU tilted. Its fuckn 2021 and we still have these menus from 2002 like some sort of dyslexic alzheimer's patient designed them. WTF are settings minimum labeled as "Medium" for? Its such a clusterfuck.
If you have a older or lower-end GPU card, do not even try to set For Resolution to ultra, it reduces FPS massively. Medium (or High) works for me with 1660 ti OC.
I have a 2060super and a ryzen 5 2600, and I averaged 30-50 fps from populated areas to less populated areas on ultra everything.
I followed the settings and nothing changed, can soemone tell me why?
Edit: I have 16gb ram and the 2060super has 8gb vram
Have you considered that the lack of impact from those settings that don't drop a single FPS when going from low to ultra may be due to your top-of-the-line rig? Maybe those settings are optimized in more modern architectures, or the gpu/cpu is being demanded in other parts. After all, we're only seeing FPS but not things like clock, cores or temps impact here (up until the end with the cpu bottleneck comparison)
The only viable solution to increase performance but don't lose quality!
Alex, really? No mention of DLSS and how blurry image it creates? Please make a video of this issue hopefully it gets patched like Metro Exodus was.
Grazie amico mio
Fantastic, just what I needed. Cheers Alex, that must’ve taken a lot of work!
Works like a charm… I've gained about 15fps without noticing any changes visually, thanks m8.
RTX Reflections takes like 10fps off, so I just use Shadows which has less of an effect. It ended up balancing out in the end and I still have basically the same framerate I did before, ~70-71. For reference:
i7 9700K
RTX 2080ti
With these settings I can actually use raytracing on a 2080! I am a photographer so the difference between raytracing and rasterization is night and day to me. Thanks.
This game can't maintain a 60fps lock even on my 3070 with ray tracing set to off and using his mom ray traced optimized setting. Will be 60fps one minute and then take a huge lerch down to 40/50 fps when driving through a junction or something simple like that. It's just garbage at the moment. Why digital foundry hasn't really touched on this is beyond me
huge increase in FPS with no visual fidelity loss that i could tell.
This game looks absolutely amazing at its best settings. I'm playing it with all settings maxed out, except I'm using DLSS, and it provides so much eye candy it's insane. Love the game overall.
My Intel I7 10700k does extremely well in this game.
Got about 10fps boost on RTX 2070S on 1440p with RT ON. This works! Thank you!
Can you do a video like this that helps with 1080p or other settings to give help to best optimize frames mostly? For instance I got a Ryzen 2700 with a 2060 Super, I could mostly play on the settings one step up but it would only be up scaling on my 1080p tv, so it's not much use. Plus trying to get more then 60 frames had been making issues for a lot of animations and other things in Cyberpunk from many reports.
AMD 6 core hyperthreading to 24 virtual cores is smearing your butter thin across a large slice of bread. basicly AMD is shifting the blame to game developers or in the Game optimisation bracket.
Will you guys update the recommended settings after 1.1 patch launch or do you think it will remain the same? Thanks!
Gotta say I really appreciate this, only on a 2070S but I have Ray Tracing on now with acceptable framerates. Thank you!