Cyberpunk 2077 Path Tracing ON VS OFF Native 1080p | RX 7900 XTX | R7 7800X3D



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Check out how the RX 7900 XTX Nitro+ and Ryzen 7 7800X 3D performs in Cyberpunk 2077 using path Tracing with Frame Generation and FSR 3 AA at 1080p.

My PC Specification
AMD Ryzen 7 7800X 3D
Asus ROG Strix X670E-F Gaming WIFI Motherboard
Sapphire Nitro+ RX 7900 XTX
G.Skill Trident Z5 RGB 6400Mhz @6200MHz DDR5 32GB 16×2 CL28-37-37-28 trc 68 1.43v
Custom Waterloop
EK CoolStream XE 360mm Radiator
EK-WB Velocity AMD Waterblock
XSPC Photon X270 Reservoir V2 with D5 Vario Pump.
AMD Software: Adrenalin Edition Driver 24.9.1
Corsair HX1000i PSU
Samsung 850 EVO 1 TB
Samsung 860 QVO 1 TB
Pioneer 1TB SSD APS-SL3-1T
Sabrent Rocket NVMe PCIe 4.0 M.2 SSD 1TB
LG B9 “55” 120Hz 4K HDR Smart TV.
Thermal Take View 71 Full Tower Case
Windows 11 Pro Version 23H2

#7800x3d #rx7900xtx #cyberpunk2077

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11 thoughts on “Cyberpunk 2077 Path Tracing ON VS OFF Native 1080p | RX 7900 XTX | R7 7800X3D”

  1. That exactly my problem with Path tracing in this game, the Lightning/Shadows/Reflections look stunning with it but unfortunately the picture quality is destroyed by the denoising + awfull ghosting then you need to upscale from lower resolutions to make it run so it make thing even worse

    So even with a 4090 i use only RT Psycho with DLSS Balanced or Raster with DLSS Quality and the picture quality is way better

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  2. I think PT is mostly for people like me. I can see the differences and for me the differences are worth it. It's less about the "always" and more about the "in the right moment".

    Most times especially in cut scenes you will barely find a difference because they are already hyper optimized and in the worst case with a few exceptions present just a different image.

    But for someone like me when those exceptions hit they are immense and I love seeing the 10s that look 10x better.
    Also PT almost completely removes any left over visual bugs. If you are someone who walks a lot in games you will see forgotten shadows all over the place. PT removes that problem.
    PT in my optionion is only worth it if you are hyper focussed on the details. People that use DLDSR and or HDR and or 4k/8k panels.
    All those technologies are made for a small minority.

    Reply
  3. The noise, performance and awful handling of transparencies (10:20) in PT makes it hard to justify using it on current hardware. Probably be after 3 GPU generations before we can actually push enough pixels to compensate for the denoiser.

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  4. The game looks great without Ray Tracing/Path Tracing. But those SSR glitches kills me and the cube map reflections are very low resolution on those curved glass surfaces and with RT reflections ON is the difference nigh and day. I played through twice the game with PT and I see the differences. For me PT transforms the game to a level where it worth to use but at least RT reflections should turn on because those SSR reflections just looks horrible especially on the water surfaces. This presentation doesn't show the full truth about PT vs. resterization in my opinion.

    Reply

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