Cyberpunk 2077, Path Tracing, No DLSS, Max Settings, RTX 4090



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077, Max Settings
Path Tracing on, No DLSS
Frame Generation on
1440P Resolution.
HDR

I9 109040x CPU
Zotac RTX 4090 Amp Extreme Airo (Stock settings no OC)
32gb 3600mhz Corsair DDR4 Ram
Sabrent PCIe 3 Nvme Drives.
Asus Rampage VI Extreme Encore Mobo

Link to Cyberpunk 2077 Max/Psycho settings NO- DLSS, NO- Frame generation.
Path Tracing at 1440p Resolution Full HDR
Enjoy : )
https://www.youtube.com/watch?v=6P-j6FWOhb0&t=3s

source

15 thoughts on “Cyberpunk 2077, Path Tracing, No DLSS, Max Settings, RTX 4090”

  1. While path tracing is an undeniably good technology, and will help any game lighting system reach the peak of realism. I can't help feel as if this is wasted on cyberpunk 2077, as the game, honestly, doesn't look very good. The weird texture issues and constant low poly models are always in view and never kept far away enough from the player to be unnoticeable. Combine that with the shoddy art design of the city ( outdoors, indoors it looks a lot better ) and you get a lot of technological progress for very little payoff. This technology would be MUCH better used on something like red dead redemption 2.

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  2. Did they ever fix this game?
    I played at launch and stopped part way through due to how shit it was.
    I didn't keep up with updates.
    I seem to remember it having its expansion content cancelled and becoming abandonware.
    Do cops still just spawn in behind you?

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  3. what fps are you getting without frame gen? how about the latency? Logically it should be as bad as "real" fps latency that's why I'm asking. Because it seems kinda snappy (at least from the video).

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