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Check out how the Sapphire AMD RX 7900 XTX Nitro+ and Ryzen 9 7900X 3D performs in, Cyberpunk 2077 using the Ray Tracing Overdrive Path Tracing Demo at High settings FSR 1080p.
My PC Specification
AMD Ryzen 9 7900X 3D
Asus ROG Strix X670E-F Gaming WIFIMotherboard
Sapphire Nitro+ RX 7900 XTX
G.Skill Trident Z5 RGB 6400Mhz @6200MHz DDR5 32GB 16×2 CL32-39-39-28 1.4v
Custom Waterloop
EK CoolStream XE 360mm Radiator
EK-WB Velocity AMD Waterblock
XSPC Photon X270 Reservoir V2 with D5 Vario Pump.
AMD (Radeon) Software Adrenalin 23.2.2
HX1000i PSU
TeamGroup L5 3D Lite 480GB
Samsung 480GB 850 EVO
SanDisk 256GB
Samsung 128GB M.2
LG B9 “55” 120Hz 4K HDR Smart TV.
Thermal Take View 71 Full Tower Case
#7900x3d #rx7900xtx #cyberpunk2077 #pathtracing
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I did what I could with FSR 2 and High settings. AMD need to hurry up with FSR 3.
Damn
Nvidia says godbye AMD))
Turn of FSR – TOP AMD is not fine
Is this update out yet?
In the mud
Good enough, this is an NVIDIA tech demo everyone knows that, CDPR instead of improving the games AI, physics, side quests and adding what they promised us in the trailers, they're catering to NVIDIA features that not even an $1600 GPU can properly play natively at 60FPS outside of 1080p.
CDPR herself ditched this engine and this RT implementation, since they will use Unreal Engine 5 in their next games, Lumen+Nanite will offer way better scaling for AMD GPU's in the future when it comes to RT.
Not gonna lie, the 7900 XTX is really disappointing at ray tracing and so slow at new technology.
Amd pay less get worse
I am an amd fanboy but they lost big this time even when nvidia is overpriced and has less vram jensen was right u r paying for more
3080 10GB does better.
FSR quality at 1080p 25-30 fps is unplayable, IMO there is no point using pathtracing right now with AMD even with FSR3
lower rez you will get lower FPS
holy shit, rip
This is sad to see haha. rt overdrive kills amd so hard.
you're speaking while testing nvidia but while testing amd you're not speaking. thats really annoying. you should change that habit.
This chasing for RT everything (especially with Nvidia proprietary features) is very concerning. Just one thing in Games 100% need with RT/PT – reflections, reflections ARE NEED quality and very fast Ray/Patchtracing to replace SSR, in every game with modern hardware. Everything else – rasterization… Just better. And way less demanding(if properly done). Yes, it needs more clever work from devs, but if it's made with passion – results are just unbelievable. (GT7 on "mid" PS5 is the very great example).
PC gaming future now are kinda of dark.
IT'S MY SUBJECTIVE OPINION! SUBJECTIVE!
I'm getting flashbacks of Nvidia using insane amounts of tessellation for minor image quality improvements in Crysis 2 to destroy AMD.
Can you test a 4090 with Path Tracing and Cyberpunk 2077 HD Reworked Project
RTXDI is part of the Path Tracing SDK. This entire implementation is an Nvidia tech demo. And I don't think anyone will use this method unless nvidia pays them. The fact that their api can be fired on Radeons is already something. 😉
wow, didn't expect it to be so bad on 7900XTX. playing on 3440×1440 with 100fps using RTX 4090 + DLSS + FrameGen + Pathtracing
Impressive you can get at least double digits, Portal RTX which is another path tracing example ran really badly while being a 2007 game.
Remember, nvidia sponsored title, when more UE5 games come out we will see amore accurate reading between cards
oh well they ditched this engine already, We already seen that lumen and nanite is the future anyway 🤣 🤣
Heyyy excuse me i have a question. In Forza Horizon 5 why the game tell me that i have 5,1go of VRAM even if i got 6 ?
Damn Nvidia is killing it with Frame Generation and Path Tracing it in this game.
This new mode makes my 7900 XTX cry. But thankfully I did not buy my Radeon card because I wanted RT effects. Looks cool in a lot of areas I admit.
Yeah we need FSR3 asap.
16:12 Hmm… this makes me think how path tracing acrually is?
This is a tech preview and all but yeah, CDPR has to improve their implementation of path tracing here. Having to run the game at 360p just to get 60fps on average on an RX 7900 XTX is a bit much lol
My 4090 plows through this game with no issue on overdrive RT at 4K and the best from AMD struggles to do 1080. 😂
Whether people like it or not, it is noticeable from afar that it is rescaled, I don't know why there are people who say that FSR competes against DLSS, when you see this… what would their arguments be?….. that's the point of DLSS, it is not that I activate it and notice that it is rescaled, but that I activate it and think that it is not rescaled, that is why there is no argument that supports that FSR competes with DLSS or that "FSR is AMD's DLSS": I don't know because they think that DLSS is only performance, when the magic of DLSS is that keeping the native image quality gives you more performance.
Revisit dying light 1
exact same frames my outdated 3080 10gb achieve. in 1440p though.
Old red engine with low res textures and plastic people, but with lighting effects
Hope that FSR 3.0 will save us and can play this with my 7900XTX . Dont even want to test it myself atm.
Bro, you forgot to add amount of RAM in description for AMD setup)
At 4K nativ, unplayable ,this is for people to buy in DLSS 3 FG and 4000 series cards. The game remain the same boring and lifeless.😟
Nice test man!👍