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CyberPunk 2077 Patch 2.11 Test – Xbox Series X GamePlay
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this is why i dont take certain youtubers seriously….mofos will take a game that came out broken 4 years ago and "test it"…the same mofos who waited 3 years for it to be completed, will give that more praise than the game that was fixed in 6 months…and refuses to "test" after it was fixed because its an xbox game that got shitted on ( just like cyberpunk)…some of us wish you stopped doing xbox content…it aint hitting…we dont see you as a community member..go back to the sony side and cover that instead…you wont be missed
PS5 version runs a million times better
One thing they really need to work on for both xbox and ps5 is the auto-save stutter. This game auto-saves a lot. When driving through the city it can save every 45-60 seconds, each time with a large stutter and a few dropped frames following it. Is the constant saving a memory management process? I dont know. The screen tearing and overall framerate instability on both consoles, mostly introduced with patch 1.61, are here to stay. Both haven't improved since patch 1.63. If anything, they were made worse with 2.0. CDPR still haven't introduced native VRR support to the game. The adaptive vsync in use will rip the top 3rd of the screen when panning the camera in high density areas. None of that is getting addressed. Sometimes, I simply wish CDPR would stop tinkering with the game. Fix one thing, break two more. And let's not get into the disc release of the Ultimate Edition, which doesn't include the dlc on disc for ps5, and for both consoles doesn't even include the finished city (completed with patch 2.1, released the same day as the incomplete disc builds).