Cyberpunk 2077 Patch 2.1 PS5 Review



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‘The Infinite NO RAIN Glitch’ Cyberpunk 2077 PS5 RT Mode https://www.youtube.com/watch?v=4fvbGQAg72g
After crafting an item with the Active Chimera Core or Cerberus’s Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
Players who completed all of Regina’s gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
Fixed an issue where V’s HP wouldn’t drop below 25% due to BioDyne Berserks’s effect remaining active permanently. Please note that this fix is not retroactive, as it won’t affect cases where this issue already occurred prior to 2.1.

Vehicles & Traffic

Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean – Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!

Visual

Various lighting improvements around the city.
Improved the visuals of Kiroshi scanner highlights.
Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
Fixed an issue where there could be a cigarette permanently attached to V’s hand.
The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.

UI

Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
Attempting to attack or shoot in areas where combat is disabled will now display an “Action Blocked” popup on the HUD.

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7 thoughts on “Cyberpunk 2077 Patch 2.1 PS5 Review”

  1. Yes, this final major update gives me hope for the next CPnnnn game CDPR produce. Saying all that, I still pine for a new Deus Ex game as Mankind Divided was so awesome.
    Great video, was expecting a shower scene as there are a couple points of interest there but saying that….. perhaps not 😮😂

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  2. That's why i did 't jump on Phantom, they are still improving the game.
    8:35 when switching to rear view you can still fully see the adds loading and that is sure worst on pc with mouse control… This is the bummer for me.

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  3. I'm on my first ever playthrough of this on PS5 after buying it on release then refunding it. What a difference. Still a bit glitchy but nowhere near what it was on day 1. I wish it had a bit more UI help for dipsh1ts like me. Spent ages trying to read a chip. I checked inventory and eventually found it somewhere else. Graphics are top notch.

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  4. Am I the only one noticing these couple of hiccups since the update? I can't push elevator buttons anymore. You walk up to it and the little hand doesn't appear. And when I'm not touching my controller, there is some slight "drift." Like I'm slightly touching the stick when I'm not. Wasn't doing that before.

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