Cyberpunk 2077 patch 1.61 – FSR 2.1 comparison test



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Yes, you can play Cyberpunk 2077 with Radeon cards and ray-tracing ultra. With 1.61 patch we got FSR (FidelityFX Super Resolution) v2.1. Tested on AMD Radeon RX 6900 XT (QHD 2560 x 1440, ray-tracing ultra). This is the performance/quality comparison of FSR off/FSR 2.1 quality/FSR 2.1 performance modes. Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be? (Steam)

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18 thoughts on “Cyberpunk 2077 patch 1.61 – FSR 2.1 comparison test”

  1. Fsr 2.1 is strange in this patch. It looks the same as fsr 1.0 – image is blurry and pixelated. But when I use fsr mod from nexus it looks normal like in other games with fsr 2.0/2.1

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  2. Yes this did wonder for ray tracing for this game on AMD cards. I was just testing it before work on my 6750XT and using the digital foundry recommended settings I could get a locked 60 fps 1080 quality with medium ray tracing lighting. I could get pscho lighting in 1440p 30 fps with either performance or balanced. I can't remember which and I with ultra performance I could get in the 50s fps in 4k with medium lighting. Pretty crazy how much this setting helps. Before I couldn't get 30 fps with everything turned on.

    Even with all that though there's no part of me that wants to use RT over 4k quality with a locked 60 fps. The truth is the game looks great without ray tracing and besides a little fuzziness with the lighting with it on the difference is barely noticeable in my opinion. Nividas Marketing has turned ray tracing into some kind of proof of excellence. It's kind of crazy how many people buy their cards just for that reason. It shows just how much PC gamers are sold on elitism and can be talked into believing that certain features are better than they really are. If anything DLSS was Nividas greatest feature and FSR is kind of turning the tide there. That and really good prices for AMD's GPUS.

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  3. But technically…. if you use FSR 2.1 + Raytracing, you have more FPS than DLSS + Raytracing?
    FSR don't use tensor core… In theory more FPS with raytracing, is it exact?

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  4. Hi bro, I want to ask, in my Steam there is no cyberpunk update button or update automatically I don't know, but in the settings menu on patch 1.6 is the AMD FidelityFX Super Resolution 2.1 setting already there? or indeed these settings are only available in patch 1.6.1 thanks

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  5. Although I'm primarily at PC gamer, it's good to see CDPR add FSR 2.1 to the PS5 and XBOX Series X versions. It should really help in performance mode and keep it locked at 60 fps ( without RT of course). They could even add a VRR mode similar to the new God of War game that unlocks the 60 fps cap.

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  6. For those wondering, cdpr's fsr 2.1 is poorly implemented and also affected consoles, as they didn't use the dev kit, but got merged within the engine.

    Those who need can use the cyberfsr mod at nexus, and even leave a tip to it's creator given how cdpr said it wasn't good, just to underdeliver.

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