Cyberpunk 2077 Patch 1.6 | Xbox Series S Quality vs Performance Mode Comparison



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Cyberpunk 2077 Patch 1.6 List of Changes:
https://www.cyberpunk.net/en/news/45280/edgerunners-update-patch-1-6-list-of-changes

Gameplay recorded with AVerMedia Live Gamer 4K GC573
https://www.avermedia.com/event/4Kseries_pl/
https://www.avermedia.com/gaming/product/game_capture/live_gamer_4k_gc573

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21 thoughts on “Cyberpunk 2077 Patch 1.6 | Xbox Series S Quality vs Performance Mode Comparison”

  1. Let's hold on for a second, and imagine they had released the game a year later, around Xmas 2021, with patch 1.5 being the first after only a couple of weeks, and 1.6 the next one now. That would've changed things a LOT. 🙂

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  2. In performance mode they lowered the population density and maybe even the cars from traffic. I'm glad that we have quality mode. 🙂 I was hoping they will actually do something and optimize the game and increase population density and traffic density in this patch, but i guess you can't do that with an engine already created.. In performance mode 60fps is nice, but i think most of the time it feels like a 'ghost town' 🙂

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  3. Interesting. Watching this at 1440p 60fps on a large screen, i'm struggling to see the res diffrence I thought there would be. I don't think this game gets close to 1440p in quality mode and prob sits closer to 1080p. The crowd density seems similar and even the graphical settings seem similar. I very much take the 30fps route of graphical quality is much better (Watch Dogs Legion as example) but I am finding it hard to justify turning downa close to 60fps for diffrences I can't really see even when trying to look.

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  4. Well I'll give a try now, I have the game for a year now on my series s, never played it. I knew CPR not giving the 60fps on patch 1.5 was just then being lazy.

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