Cyberpunk 2077 – Patch 1.31 vs Patch 1.5 Performance/Graphics | RTX 3080 1440p DLSS 2.3 Quality



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Cyberpunk 2077 Patch 1.31 vs Patch 1.5 Performance/Graphics benchmark at 1440p DLSS 2.3.4 Quality with Ray Tracing Ultra and Ultra settings on i7 10700F + RTX 3080

WATCH NEXT:
○ Cyberpunk 2077 4K DLSS 2.3.5 Performance – https://youtu.be/AIvONmlOmzw
○ GeForce RTX 3050 Test in 10 Games at 1080p – https://youtu.be/SLVXTMcNRGg
○ GeForce RTX 3050 Stock vs Overclocked – https://youtu.be/4-ihkjpqe_U
○ Dying Light 2 1080p DLSS 2.3 Quality – https://youtu.be/0KcjbG_TFgk
○ Dying Light 2 4K DLSS 2.3 Performance – https://youtu.be/0eFU7jiCR28
○ God of War PC 1080p DLSS 2.3 Quality – https://youtu.be/EAK76fe0en4

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 3080 GAMING OC
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston SSDNow A400 960GB
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #dlss #rtx3080

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46 thoughts on “Cyberpunk 2077 – Patch 1.31 vs Patch 1.5 Performance/Graphics | RTX 3080 1440p DLSS 2.3 Quality”

  1. Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! 🙂

    WATCH NEXT:

    ○ Cyberpunk 2077 4K DLSS 2.3.5 Performance – https://youtu.be/AIvONmlOmzw

    ○ GeForce RTX 3050 Test in 10 Games at 1080p – https://youtu.be/SLVXTMcNRGg

    ○ GeForce RTX 3050 Stock vs Overclocked – https://youtu.be/4-ihkjpqe_U

    ○ Dying Light 2 1080p DLSS 2.3 Quality – https://youtu.be/0KcjbG_TFgk

    ○ Dying Light 2 4K DLSS 2.3 Performance – https://youtu.be/0eFU7jiCR28

    ○ God of War PC 1080p DLSS 2.3 Quality – https://youtu.be/EAK76fe0en4

    Reply
  2. more harder rt shadows. not sure if its worth performance loss, especially in dark scenes. since more realistic picture is good but when everything is too dark its not good also, so you want picture to be brigther to better see the details.

    Reply
  3. This game is the new Crysis. They should add "Can it run Cyberpunk ? " in options menu 😀 Very welll done comparison. Thanks .
    Do you know if adding -qualityLevel=ConsolePro in exe shortcut increases the graphics quality much more. Or better not use it to gain more fps?

    Reply
  4. Awesome ! Game looks worse and you lose fps. I will stick with 1.31 so far great and stable . Had no issues whatsoever.
    I also noticed the reflection on asphalt or floors are less detailed in 1.5

    Reply
  5. Game plays better in AMD and worst in Nvidia Cards (Without RT) with each version, probably due to the consoles optimizations. This happens even before 1.5 patch. Nvidia should pressure CDPR to optimize the game also for their cards (it supposed to be an Nvidia supported title). For the additional RTX effects should be a slider; the game ran bad as it was (though seeing your own reflection in RTX reflections would be a welcome addition)

    Reply
  6. Gotta admire CDPR to cut to the chase with this massive patch, I have played for a while and it feels smoother, more stable and many graphical and bug improvements… overall a solid work, waiting for The Witcher 3 next gen upgrade!

    Reply
  7. Edit: It was high crowd density. Reducing it to medium caused FPS to increase back to solid 55-60 fps.

    Ok, so I'm not really a hardware guy but something is wrong somewhere. I have a Geforce 2060 Super bought in 2019 running on Ryzen 5600x. I used to run Cyberpunk 1.1 with RTX on Ultra at 1080p at was impressed at the 60fps I got. After 1.5 I get a unstable 20-30 fps in all areas. I've updated my drivers and testing different settings in the benchmark. Activating RTX halves my fps but according to Task manager my GPU utilization is less than 10% whilst running the Benchmark. That cannot possibly be accurate, can it? Is some bug causing the GPU to stall?

    Reply
  8. I am getting 55-75fps on rtx 3090 and 10850K on 1440P with all ultra,rt ultra, and dlss quality, after update.I

    53-55fps are sometimes when driving through crowded areas.That place when you go out from hotel.

    Reply
  9. Ok, what happened with the wind in 1.5? In all of the patch 1.5 videos on yt, and in my game, the wind effect is basically gone, except when it rains.

    Reply
  10. They took most of the animations out in 1.5. Why are the trees in 1.3 look alive with wind going through them, but in patch 1.5 they are all still like cardboard?? This is horrible specially with the fps drop

    Reply
  11. Benn playing with the game since the 1.5 update. I'm running a 3080, 10900f, 32 Gb of DDR4 at 3200MHz. I play the game at 1440p all Ultra settings RTX Ultra DLSS balanced. I get outstanding performance upwards of 95 FPS at times. However, the immersion is absolutely broken in any crowded area during the daylight hours. I can go from 70 fps straight to 49 and back to 70 when running through a crowd. I even have a G Sync Ultimate monitor, but it cannot compensate for the bad frame time pacing. My only solution to get a very smooth and comfortable playing experience was to use the framerate limiter option and lock it to 50. You also have to use v-sync, as the map is broken without it. I love high refresh rate gaming, but Cyberpunk isn't optimized for it with RT, and likely will never be. I'm happy with a locked 50 fps, but I would like to see some better optimization on the way. I mean…it's a 3080 after all. It can do better.

    Reply

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