Cyberpunk 2077 [Patch 1.3] – Xbox One S|X & PlayStation 4/Pro – Comparison & FPS



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Cyberpunk 2077 [Patch 1.3] – Xbox One S|X & PlayStation 4/Pro – Comparison & FPS
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– Resolutions mentioned are indicational only. The game has NOT been re-counted for this version and well known sources have been used like DF/VG. Pixel-counts should be revisited when next-gen patch launches.
– This comparison has been made because Last-Gen consoles were the ones with most performance issues, so I though it would be a good idea to see wat CD Projekt Red has done for each platform.
– Footage is HDR, it can take up to 24 hours for this option to show on YT.

Release notes can be found here: https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes

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6 thoughts on “Cyberpunk 2077 [Patch 1.3] – Xbox One S|X & PlayStation 4/Pro – Comparison & FPS”

  1. – Resolutions mentioned are indicational only. The game has NOT been re-counted for this version and well known sources have been used like DF/VG. Pixel-counts should be revisited when next-gen patch launches.
    – This comparison has been made because Last-Gen consoles were the ones with most performance issues, so I though it would be a good idea to see wat CD Projekt Red has done for each platform.
    – Footage is HDR, it can take up to 24 hours for this option to show on YT.

    Release notes can be found here: https://www.cyberpunk.net/en/news/39092/patch-1-3-list-of-changes

    Reply
  2. Despite the indications of their patch notes in each release, the 8th gen Xbox platforms don't seem to have received any code changes since around 1.10. I would attribute this to Sony's removal of the game from their online store. CDPR spent all of their coding time since that moment trying to perfect the Playstation code. At such incredibly low resolutions, there's no reason the Xbox One S should still be suffering long stretches in the 20-25 range. I watched another video that showed a particular section still hitting the mid-teens. Likewise, the One X should never fall behind the PS4 Pro at any point in this game. 43% higher gpu performance, 65% more ram, 50% greater bandwidth, higher fill rates, faster CPU. Considering the game uses dynamic resolution scaling, the One X should never actually drop below 30hz.
    CDPR is spread too thinly to optimize all the different versions of this game.

    Reply
  3. both playstation versions of the game have had much more work put into them and it shows here. more stable performance for sure. now just give them a few months and xbox should be as good

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