Cyberpunk 2077 Patch 1.2 PS4/Pro & Xbox One/X Frame Rate Comparison



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Cyberpunk 2077 frame rate comparison comparing the framerate/fps on PS4/Pro & Xbox One/X on Patch 1.2/1.20.
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Default video settings were used on all consoles.

Very large frame time spikes can still sometimes happen on version 1.20 https://bit.ly/3mfJtYt

The footage for 1.10 is slightly more compressed than 1.20 which may result in slightly reduced video quality for 1.10 compared to 1.20.

Performance can vary noticeably so your experience may vary from what’s shown here.

Timestamps:
00:00 – PS4
06:11 – Xbox One S
12:22 – Xbox One X
18:35 – PS4 Pro

Stats: https://bit.ly/3sK98Lv

Watch in 4K and 60fps for the best experience.
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47 thoughts on “Cyberpunk 2077 Patch 1.2 PS4/Pro & Xbox One/X Frame Rate Comparison”

  1. 17 fps drop with stutter on Xbox One S. I mean, that should be taken of the microsoft store. Seriously. That's FUCKING AWFUL. That's like Silent Hill 1 PS1 framerate bad. Good God. WTF.

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  2. I still frankly don't get why (aside from the lack of optimization) this runs so terribly on the base consoles when equally-good looking games like RDR2, Last of Us II and Metro Exodus at least hit a locked 30 at higher resolutions, and when a title that's (supposedly) targeting next-gen like RE Village appears to run at 60FPS on the Pro. Is the underlying tech just that shit?

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  3. Remember how xbot losers said everything just sales as well as the lying company at MSFT? Well this right here is what Halo infinite (which already looks bad from gameplay, story and graphics etc side) is going to be facing. Running that half baked game on an xbox one all the way to a xbox series X.

    Even remedy dev said they feel like series s will hold back next gen. And MSfT are spreading more lies along with the media they have influenced that there's no problem scaling the half baked Halo game on xbox1.

    Next up I want to see a xbox one version shown of that half baked game.

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  4. I dont get how the Xbox One X is not locking at 30fps.Just fucking drop the resolution to 1080p and lock that shit!I frankly dont see how CDPR is going to present a Next gen version with much better performance on PS5 and Séries X when the engine is running this crappy.Even with the Boost on hardware from this new system Im not seeing a big improvement happening unless they tailor this game engine to take full advantage on the new hardware…a generation leap will ONLY be possible if they rewrite new code on this engine because porting this shitty engine is not going to bring the evolution people are expecting from a Next gen version.CDPR is um trouble.

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  5. OMG! This poor noisy temporal AA and temporal screen space reflection just killing image quality at this resolution significantly! It can look way better than this with higher quality TAA.

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  6. Boys, it might be time to join the PC Master Race … I'm averaging 62 to 85 fps on a 3 year old AMD build. I'm nearly 300 hours in and probably have another 300 to go.

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  7. Congratulations @vgtech. The game engine seems to demand something beyond what these consoles still deliver. I would say that it was the same case for GTA IV – Xbox 360 / PS3, and for that reason, I think it is positive that the game is in the past generation, even with poor performance in specific moments. I know a lot of people who play and don't care so much about performance, in general. I'm curious to know what the game would be like running on an SSD – Xbox One.

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