Cyberpunk 2077 patch 1.2 Gameplay Testing (4K)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Here we test out some of the changes in CDPR’s Cyberpunk 2077 1.2 Patch which arrived last night. We take a look at vanishing NPCS when you turn around, and disappearing vehicles, alongside the new and improved cop spawning. We also look at some of the Blade Runner ads from the latest version from AK47OG over at Nexus Mods:

https://www.nexusmods.com/cyberpunk2077/mods/2016

0:00​ Introduction
0:40​ Vanishing NPC test
2:20​ Driving Test
3:00​ Blade Runner Ads
4:00​ Day Vanishing Vehicle you don’t own
4:40​ Driving 2 No NPC Cars?
7:11​ Cop test 1
8:40​ Cop Test 2
9:45​ Cop Test 3
14:17​ Cop Test In the Open
16:30​ Blade Runner Vending Machines
21:31​ NPC Lip Synching

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12 thoughts on “Cyberpunk 2077 patch 1.2 Gameplay Testing (4K)”

  1. 1. The scenario is simply amazing. The game is there. It needs works and memory management. I think this game has an opportunity. I'm an optimist. This game deserves a second chance and a collaborative effort between various developers. The ambitious project must give fruition. It's a next generation game.

    2. There where many mistakes made by CDPR but I think the project and effort is there with the city and architecture. In one or two more years this game could be perplexing. I will wait for more work in it.

    3. I think that the marketing and the gaming industry should begin reviewing themselves starting with the concept of honesty. Reviews should be available. Ambitious projects like this should be reserved to more capable consoles like the PS5 and Xbox series X. Old consoles can't handle the task. It is too much. That's why the project collapsed on old hardware. This is a project for heavy hardware.

    4. CDPR is not gone and I don't want this project to be scraped either. They made bad moves but the talent, work and modeling is in the game as this video shows. I want Cyberpunk 77 join the set of good games. It's an ambitious project that deserves flight. CDPR can redeem themselves if they start to be honest fixing their game. This lore deserves more depth and a big city full of explorable places.

    5. I want to purchase the game in a satisfactory state. CDPR and a collaborative effort between game developers and enthusiast can rescue the ambitious project. This video is a great start.

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  2. One way of solving the cop problem is by deployment on flying vehicles, robot heavy units and drones. If you start shooting people randomly the cops most not arrest you. The 'military' cops must take you out in any way possible.

    The people will call the cops and drones for an arrest if you wave too much your weapons.

    Reply
  3. Thank you so much i been watching a lot of people who makes gaming and benchmarks, but you even make better than them when you test a lot of action games more than anyone who do the same also with Mods amazing 4K60fps, i hope you can make also 8K content Youtube videos of gameplay, am Subscribed to you! 😊👍

    Reply
  4. I deleted a comment from a disliker who felt this video was biased in some way and that I made it just for the engagement and clicks. Well dude, sorry you feel that way but I am one of the game's fans before this update and after it. With over 200 hours played and lots of videos I support this game through the dark and positive times. You can even read my review here – https://cramgaming.com/cyberpunk-2077-pc-review-an-imperfect-gem-55548/ . Next time do some research before slagging off the content creator. As a fan I am allowed to not always agree with what CDPR have done.

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