Cyberpunk 2077 – Overpowered Mantis Netrunner Agressive Stealth Build Showcase (Very Hard)



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6 thoughts on “Cyberpunk 2077 – Overpowered Mantis Netrunner Agressive Stealth Build Showcase (Very Hard)”

  1. I'm really enjoying the video! But do you happen to know how to adjust the brightness of the 'mantis blade' glow? Even when I installed the 'low' version from the 'Arasaka Arms' mod, the glow was still too bright…

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  2. Man, you miss main overpowered thing of netrunner. Its a "moneyback".

    Netrunner could return back memory AND hitpoints if some scripts was put to the queue but didnt executed.
    So if you use "Cyberware – Burnout – Collapse – Collapse"
    1. cyberware there is the script what is boosted by sending speed to 50%
    2. cyberware makes Burnout stronger because of "change types" and "damage bonus of second script" (also your 5++ Camillo implant gives you 100% chance of critical hits by the scripts for 40 implant points and 8 memory cells payment)
    3. Two Collapses will never execute because Burnout does 10000 damage (~3500 if non-critical)
    4. Second Collapse fills up the queue so it costs 50% cheaper at least (but memoryback is the same, 28)
    4. 2 Collapses cost 28 + 14 and because never executed it gives you fallback of 50 memory (full regeneration)
    5. Regarding ability to restore health on memoryback (10 for each memory point) – you fill queue to 100% spending all the memory and half of hitpoints, but you receive it back in 2 seconds

    So if you doing all things correctly – once you send scripts, you'll have 100 hp only and no memory, but after 3 seconds of burnout/collapse sending you again have 40 memory and 800 (!!!) hitpoints.

    You can boost burnout adding 3rd type of the script after it, but then you get less memory/health back.

    Also you can send 2 burnouts to deal 20000 damage.

    You dont even need weapons this way. Just repeat one combination of sending.

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