Cyberpunk 2077 – Overdrive Path Tracing ULTIMATE Comparison | Ray Tracing RTX 4090



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

A ton of comparisons showing why path tracing is so great and why you should be excited for it! Can we get to 750 subscribers? 🙂

The more I play the more I find drastic differences between ray tracing and path tracing. It is really crazy how much the more accurate lighting can trick you brain, making it much more immersive. The characters especially see a huge improvement from path tracing. With it enabled, you no longer have a sort of plastic type look to the skin. Path tracing more accurately depicts the real way light would hit skin, and change the color depending on the environment.

Music from OST
The Sacred and the Profane
Kang Tao Down
The Streets are Long Ass Gutters

PC Specs:
-Mainboard: ASUS Strix z690-E
-CPU: Intel 13900KS
-CPU Cooler: NZXT Kraken z73
-RAM: G. Skill Trident Z5 DDR5 6000 (2×32)
-GPU: Gigabyte Gaming OC #rtx4090
-PSU: Corsair RM1000x
-Case: Corsair 5000d

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23 thoughts on “Cyberpunk 2077 – Overdrive Path Tracing ULTIMATE Comparison | Ray Tracing RTX 4090”

  1. Path tracing is sponsored by black lives matters 😂… Jokes aside it's incredible in motion … With a good lightning mod and texture pack seems a movie in real time… First step to the future.

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  2. I got to watch the first video again, but this could be the best out of the three!
    I really liked 3:58, didn't realize if enough light is there it would work out so well for characters!
    One issue I've noticed with regular RT before that's nicely shown in 8:39 when there are still light reflections that aren't RT the result would look worse than the regular methods, nice to see this seems to be a thing of the past with RT OD?
    Just one thing that still annoys me when I'm looking at it, there is still so much floor concrete, it seems, that was optimized for the regular game with some puddle wetness or sticky stuff across the surface, that looks now kinda misplaced and gives some concrete areas a bit too much reflectivity, but maybe they still have some roughness limit for surfaces and light scattering, who knows.

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  3. If you could run this on a $400 gpu than I would be ok with it. But even normal raytracing is demanding. Not to mention that using 100% of your gpu is annoying because of the fan noise. So raytracing is off for me because of that. Maybe this technology will be used in 10 years or so but right now is it’s pointless.

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