Cyberpunk 2077 Our Commitment to Quality



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CD Projekt co-founder Marcin Iwiński gives a personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like. In addition, he shares the studio’s perspective on what happened with the game on previous generation consoles and speaks on what Cyberpunk 2077’s roadmap looks like for 2021.

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24 thoughts on “Cyberpunk 2077 Our Commitment to Quality”

  1. Good reviews on pc? Maybe u realized this good reviews are from your perspective that theres only good reviews in pc, theres a lot of us pc gamers who has good rigs who cant even run your game on a constant 60fps. I dont mind having bugs here and there it can be fixed but the optimization is just a huge deal breaker for almost every game out there that is at triple a caliber so yeah pc reviews are not positive its a lot of negative reviews like a ton of it

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  2. "We never intended for this to happen" must be referring to the negative feedback, rather than releasing a broken product. Kinda hard to not intend to lie and deceive, but do so anyway.

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  3. Some comments are hilarious. I am sure that most of you never worked in AAA Game dev company and don't know what even crunch time is… It's not like they play video games whole days… They fucked up and failed but failing is way to success… They couldn't change release date… They went all in and it didn't go well. Look at the bethesda what they did and look at cdpr… I think there is significant difference… AAA game dev is really challenging… For example warhorse studios when they worked on kingdom come deliverance, it's employees worked over time for few months without salary… And this is fact… So please show some empathy despite all of the criticism… Peace

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