Cyberpunk 2077 Optimization Guide



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Cyberpunk 2077 Phantom Liberty Update 2.1 Optimization guide. All settings Compared For visuals & performance difference.

//// Please note:

— Ray reconstruction can be turned on without rt which has no use but it will kill your fps. Only use this with any RT feature/Path tracing(will improve performance slightly & clean up the image)

— Anisotropy has not that much impact 2-4%, I should’ve tested other scenes.

— Crowd Density affects CPU performance (if you have weak cpu) minimal GPU impact.

///// MODS USED ⚙️

• Nova LUT (0% performance impact)
• Natural Californian lighting mod (nclm)
• HD reworked project (Texture upscale)
• Preem Water
• Improved Cascaded Shadows
• Car mods
• FSR 3 Frame gen with DLSS (by nukem)
• Some other .ini changes
• Hide distant 2D cars

0:00 Texture Quality
0:17 Ray traced Reflections
1:15 Ray Traced Sun Shadows
1:29 Ray Traced Local Shadows
1:41 Ray Traced Lighting
2:37 Path Tracing
3:52 Ray Reconstruction
4:04 Crowd Density
4:17 Depth of Field
4:38 Contact Shadows
4:50 Improved Facial Light Geo
5:02 Anisotropy
5:16 Local Shadow Mesh Quality
5:32 Local Shadow Quality
5:57 Cascaded Shadows Range
6:17 Cascaded Shadows Resolution
6:42 Distant Shadows Resolution
6:43 Volumetric Fog
7:22 Volumetric Cloud
7:53 Screen Space Reflection
8:30 Preem Water mod
8:40 Sub surface Scattering
8:50 Ambient Occlusion
9:05 Color Precision
9:10 Mirror Quality
9:24 Level of Detail
9:50 Impact Chart
10:00 Optimized Settings
10:09 Comparison
11:10 Comparison(Frame gen + RT Ref vs Ultra)

•Tested on RTX 3060 Ti at 1440p DLAA for non RT options & DLSS Quality for RT.
•Recorded using nvidia shadow play ~ 3-8Fps loss depending upon scenes.

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12 thoughts on “Cyberpunk 2077 Optimization Guide”

  1. If you are seeing ads on this video that's not my fault, Infact this video is not even monetized because of some stupid copyright claim. & YT keeps showing ads (agressively)on a non monetized video 😅 & there is no way to turn it off,what a great time we live in.

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  2. The thing that really sucks is SSR (in terms of performance). Medium is ok… But for me, the difference between medium and high is huge, it's less grainy and has more details- but it's such a taxing setting. feelsbadman

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  3. I have very similar settings, but what I've noticed is that setting the frame rate in the video menu to something like 60 when it's running something like 65-75 uncapped really does help with the stability of the frame timing and other game factors. That drop from 75 to 65 could cause a 20-30ms stutter, which doesn't seem like much but can be noticeable in some situations when an explosion occurs and the GPU has to ramp up and down suddenly. Plus it doesn't seem to have those situations where it dips down to 55 randomly.

    It's also not the same as Vsync either as you're just capping the frame rate so that it doesn't run away, which you can see in the menus as they can get up to 300fps for no particular reason. Some games are really bad as the menus can get right up to 1,000 frames and all it's doing is drawing more power and creating more heat in the GPU for a static menu.

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