Cyberpunk 2077 Official FSR 3 Update – DLSS 3.7 vs FSR 3 Frame Generation Comparison | RTX 3080



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Cyberpunk 2077 Patch 2.13 FSR 3 Update gameplay and performance comparison benchmark at 4K, 1440p, 1080p DLSS 3.7 Quality/Performance + FSR 3 Frame Generation with Path Tracing/Ray Tracing and Ultra settings on i7 10700F + RTX 3080

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WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games – https://youtu.be/DMdU4cQQH8Q

Timecodes:
0:00 – Side-by-Side Comparison at 1440p
1:43 – 4K FSR 3 Performance, FSR 3 Frame Generation On, Path Tracing On
2:41 – 4K DLSS 3.7 Performance, FSR 3 Frame Generation Off, Path Tracing On
3:42 – 4K DLSS 3.7 Performance, FSR 3 Frame Generation Off, Ray Tracing Ultra
4:43 – 4K FSR 3 Performance, FSR 3 Frame Generation On, Ray Tracing Ultra
5:47 – 1440p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Path Tracing On
6:47 – 1440p FSR 3 Quality, FSR 3 Frame Generation On, Path Tracing On
7:50 – 1440p FSR 3 Quality, FSR 3 Frame Generation On, Ray Tracing Ultra
8:54 – 1440p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Ray Tracing Ultra
9:57 – 1080p FSR 3 Quality, FSR 3 Frame Generation On, Path Tracing On
10:44 – 1080p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Path Tracing On
11:26 – 1080p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Ray Tracing Ultra
12:02 – 1080p FSR 3 Quality, FSR 3 Frame Generation On, Ray Tracing Ultra

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 3080 GAMING OC 10GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #rtx3080 #benchmark

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48 thoughts on “Cyberpunk 2077 Official FSR 3 Update – DLSS 3.7 vs FSR 3 Frame Generation Comparison | RTX 3080”

  1. Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! 🙂

    Timecodes:

    0:00 – Side-by-Side Comparison at 1440p

    1:43 – 4K FSR 3 Performance, FSR 3 Frame Generation On, Path Tracing On

    2:41 – 4K DLSS 3.7 Performance, FSR 3 Frame Generation Off, Path Tracing On

    3:42 – 4K DLSS 3.7 Performance, FSR 3 Frame Generation Off, Ray Tracing Ultra

    4:43 – 4K FSR 3 Performance, FSR 3 Frame Generation On, Ray Tracing Ultra

    5:47 – 1440p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Path Tracing On

    6:47 – 1440p FSR 3 Quality, FSR 3 Frame Generation On, Path Tracing On

    7:50 – 1440p FSR 3 Quality, FSR 3 Frame Generation On, Ray Tracing Ultra

    8:54 – 1440p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Ray Tracing Ultra

    9:57 – 1080p FSR 3 Quality, FSR 3 Frame Generation On, Path Tracing On

    10:44 – 1080p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Path Tracing On

    11:26 – 1080p DLSS 3.7 Quality, FSR 3 Frame Generation Off, Ray Tracing Ultra

    12:02 – 1080p FSR 3 Quality, FSR 3 Frame Generation On, Ray Tracing Ultra

    Reply
  2. I was so hyped to test this update, but when I turned the FSR3 on my 3060 Ti, I was really disappointed. Lot of input lag and I can feel stuttering even thought the framerate is high

    Reply
  3. Not sure if its bugged or not but wtf is this …. looks like they added FSR 1.0 not 3.0 !
    Tested earlier with FSR 3 and FG on on 4k with my 7900 XTX gpu and it looks shockingly bad , like horrendous pixelatted shimmering , actually way worse then FSR 2.1
    This is either a major fck up by the devs ho worked on this implementation or something really strange here.
    Aint no way FSR 3 loooks way worse then the older FSR 2.1 version in this game .
    And why the hell they didnt added FSR 3.1 in the first place makes 0 sense .
    Total fck up by cdpr here.

    Reply
  4. Not only is it NOT FSR 3.1, but it's not even an improvement with XeSS because I've noticed less frames from what I was getting with the XeSS-1.3.1.32 dll file from github prior to 2.13 update. Disappointed…but not surprised. This is CDPR we're talking about here.

    Reply

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