Cyberpunk 2077 – New Updates! You Won't Believe How Much $$$ Is Being Spent on Post Launch Content!



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Cyberpunk 2077 just got a new update about how much money CD Projekt RED is willing to invest in post launch DLC and expansions for the game! Plus more on street cred!

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SOURCES:
https://gamerjournalist.com/cyberpunk-2077-melee-build/

https://www.gamesindustry.biz/articles/2020-11-26-the-witcher-3-supports-cd-projekt-reds-financials-one-last-time

https://screenrant.com/witcher-3-wild-hunt-dlc-2022-cyberpunk-2077/

https://www.reddit.com/r/cyberpunkgame/comments/u0te9x/street_cred_is_meaningless/

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20 thoughts on “Cyberpunk 2077 – New Updates! You Won't Believe How Much $$$ Is Being Spent on Post Launch Content!”

  1. If we're talking somewhat subtle influence for Street Cred, maybe people on the street move out of your way while you're running along the sidewalk or actively avoid trying to hit you if you're in the street. Maybe a slight discount at stores. If we want to go bigger and more blatant, though without beating you over the head with it, make hostile npc's prioritize hiding behind cover or even trying to run away in some instances. If we want to get full crazy with it, maybe we find a V fan club on the website page for computers in game listing some of your accomplishments, or sometimes you get a text message from random people whose lives you've affected or saved. Hell, maybe combine the two, stick things people say and think of you on that website kinda as you do things.

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  2. this amount of money spent on a game is nothing for an open world sandbox … how about the 500 million currently accrued for Star Citizen? people are still investing in this game and it's not even out of Alpha game play yet!

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  3. They really need to keep this game alive if they can have Grand theft Auto that damn long why the hell can they not do it for cyberpunk cyberpunk is a very cool ass game all it needs is a new direction and some money to throw back into it but there is so much you can do with it

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  4. HOW TO MAKE STREET CRED INTERESTING
    – Have gangs and criminals be like "beat it,bitch" or "loser" and as it increases, they will be like "oh ,its V" or "Big fan,bro" or "Sorry,my bad"
    – Smaller criminals will drop weapons and run away while the medium and bigger ones will stay and fight
    – More services like valets, or discounts for weapons and clothes OR more flashier guns, clothes being unlocked
    – Some criminals wish to join you and become allies that help you fight or cause distractions or gather enough to make your own gang/Merc company

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  5. Not really sure why they would state the currency in Rubbles. Polish currency is Zloty or in exchange PLN. Likely, it didn't cost them all that much to get Keanu for the project, he's such a nice guy and there are also the Arch cycles in the game that knocked off some of his salary.

    For street cred, I think that thugs being intimidated would be good and in more missions, the NPCs make it very clear that it was your reputation that brought them to you. It would also be cool if we had side gigs and even more complex jobs that were given to us because of how we do them. For example as a no-kill type of operator, or a Ghost, or even as a brutal assassin in how you do your jobs would bring you fixers seeking that type of skill set.

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