Cyberpunk 2077 – Master of Puppets



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***SPOILERS***

Something really bad has happened to Evelyn and we’re going to have to break into the VIP area at Clouds to find out what it was.

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21 thoughts on “Cyberpunk 2077 – Master of Puppets”

  1. The graphics glitches almost seem like a result of CDPR doing everything in-house without using a 3rd party engine like Unreal, but in reality it can happen in such an engine if the scripts controlling the animation fires in the wrong order or not at all.

    Using Unreal or Unity or what have you streamlines the process significantly, and increases the likelihood that the game can run on multiple systems, including PS4 and Xbox One, at the cost of paying Epic or Unity a flat fee or a percentage of profits. I'm guessing that if CDPR didn't take this route, it's partly because the founders enjoy the process of coding closer to "bare metal" hardware, and they didn't want to pay for (or otherwise couldn't afford) a game engine. Nothing wrong with that, of course, it's just potentially more work.

    TL;DR: It's hilarious, and I'm sure they'll patch it eventually.

    (Yeah, I know they're free, but if you're a company that's making a ton of money with a game like The Witcher 3, Epic and/or Unity are going to want a cut of the action up front.)

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  2. 31:00 A pachinko parlor, at least in today's Japan, wouldn't sound like a couple of Western pinball machines (they're much louder because of all the BBs that fly around). Also there would be a lot more smoking. Machine models look reasonably accurate tho.

    Legal gambling in Japan is a bit of a funny thing. There's the lottery, which has been around since the latter half of World War 2 (in its current incarnation, anyway), and betting on racing (and TIL that betting on sports is legal in Japan, which isn't the case in many US states). Pachinko is a bit of a weird beast in that regard. It's "technically legal" gambling in that you can win a prize for getting a high score (winning a ton of BBs), which you then exchange at a pawn shop or other exchange for real money. The pawn shop then sells the prize to the parlors. Kinda funny how because they're not an exception to the general ban on gambling, they added an extra step so the parlor could say, "See? We're not a casino, we're not awarding cash prizes."

    And recently Japan was debating whether to legalize casino resorts to drum up more tourism before the pandemic hit, so that's another reason to chuckle.

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  3. 33:20 "And I mean, peculiar." Let me guess, there are tentacles involved?
    (Sorry Jingles, I couldn't resist.)

    I only recently learned what "snuff" meant and why it's either illegal or extremely questionable, and I'm about 50-50 wishing I hadn't learned– on the one hand, holy crap that's sick and wrong, and on the other, I might've stumbled onto some while searching the Web in ignorance to get the shock of my life.

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  4. I ended up being diplomatic with Fingers until I got what I needed and Judy went off then blew his head off and waited out the "star". Leaving him in a pool of his own blood seemed appropriate. As for the shop you visited and the glitch in the toilet…brings a whole new twist to "surprise butt sex" 😀

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  5. Well now I know how the diplomatic route works with Woodman…

    First time through I was playing a male corp doing stealth/rifles – went to go to the VIP area, saw the door open and just wandered up there to find everyone deciding I was target practice. Ran to Tom and played lots of cat and mouse to draw one of the goons in to kill him with my claws, using lots of healing. Once I got a gun it was game over.

    Second run through (after ~165 hours I'd seen and done everything aside from finding some easter eggs and legendries) I was (and still am) a female nomad doing stealth/hacking. Was sure there was something special up near Woodman (first run through I got the Katana from the same spot, second time round else where near there) I decided to go for the headcount/exp route again – contagion is your friend.

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  6. They should have left the brain dances in, GTA 5 had a torture scene and you can kill people by the dozen here and see other fucked up stuff. Oh well, I am sure someone will find a way to unlock them with a mod.

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  7. I found out that the higher the difficulty, the less useful are reflexes and strength are, just need around 6 for basic convo options and to get O'Five.

    Tech skill and Intelligence are the way. Tech skill will get you to places, while tech weapon, like Achiles are great for sniping enemies through the wall without them ever harming you. Intelligence with good hacks gets you past anyone. QH make some encounters really trivial.

    1) There is currently a bug, that taking certain talent from QH Tree will allow you to hack enemy every 10s and make them commit suicide – apparently Polish guys do not know how to apply percentages 😀 so the talent instead taking 10% off the cooldown sets the cooldown to 10% 😀

    2) Even without this bug, there are excellent ways to deal with bosses. Legendary Overheat will not only damage opponent, but also make him to just stay there. So you breach, you continuously overheat him (CD is lower than duration) and shoot him in the head. Sasquatch was pretty nice example – she did not even got the chance to swing her hammer 😀

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  8. This game's conception of how neurology works is… let's go with "fascinating", in much the same way that The Matrix had a "fascinating" idea of thermodynamics. And hey! There's a Keanu Reeves connection!

    (Also, how did Johnny's ghost move that bucket?)

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