Cyberpunk 2077 LOW vs. MEDIUM vs. HIGH vs. ULTRA (RTX off / DLSS off)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Let’s compare Low/Medium/High and Ultra in Cyberpunk 2077.
Medium is the new Ultra!

RT and DLSS were OFF throughout the whole video!

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System:
Geforce RTX 2080
i9 9900K @ 4,5 Ghz
32GB DDR4 3200 Mhz
M.2 NVME PCIE SSD
Nvidia driver 460.79

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Comparing a 500$ PC with a 1500$ PC (worth the extra money?)
https://youtu.be/sENqvoCFQSY

source

44 thoughts on “Cyberpunk 2077 LOW vs. MEDIUM vs. HIGH vs. ULTRA (RTX off / DLSS off)”

  1. Low vs Med/High/Ultra – textures, shadows, draw distance
    , anti-aliasing, ambient occlusion

    Med vs High – textures (negligible)

    Low/Med/High vs Ultra – reflections, textures

    Reply
  2. my dumb eyes can only see ground reflection difference between low vs medium (new ultra) can that be true if u turn rest of the settings to low and set SSAO to medium?
    And what about texture settings (only in the main menu) is it also taken into consideration?

    Reply
  3. Meanwhile ubisoft:
    So if u turn settings to low, textures are going to look like the ones in unturned

    Player: so it should run pretty smooth, right?

    Ubi: well…

    Reply
  4. Use this sick trick:
    Low preset
    Change texture quality
    Change shadow quality
    Change illumination quality
    Go to "Game Options"
    Scoll down to "Crowd" and set to Medium
    If you play on a HDD activate the HDD Mode
    Done, you have the best performance with the actual patch release

    Reply
  5. So this game has two settings.
    Low and Ultra.
    Because medium through ultra looks exactly the same.
    And the low is like a slight reduction in shadow density.
    So if you don't have a NASA PC you're fucked.

    Reply
  6. 1:38 This one is interesting. Medium actually looks the best out of the bunch here because on higher settings the ambient occlusion kicks in under a bright neon light where it doesn't belong. Also Ultra's anti-aliasing looks too blurry.
    The biggest argument for an Ultra setting have to be the contact shadows that completely alter how realistic faces (and generally any small, detailed geometry) look – 4:21. Then again I've also seen those glitch out so they're a double-edged sword for immersion. Most of the time they help a lot and then at other times you pay a price.

    Reply
  7. I have almost no difrance, is just the "texture quality" and "Reflection" make the difrance we can really see. And this is why i have between ultra and hight just 3 fps difrance and between ultra and low i have average 15fps difrance. This is why people can't get 60fps even on good graphic cards.

    Reply
  8. I’ll just set textures, lighting and reflections to ultra since those do show a pretty good difference then put everything else on high. With rtx set to ultra and dlss set to balanced or performance at 1440p😁👌

    Reply

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