Cyberpunk 2077 – Infinite Legendaries, Money & Crafting Mats | Cyberpunk 2077 Best Farm



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33 thoughts on “Cyberpunk 2077 – Infinite Legendaries, Money & Crafting Mats | Cyberpunk 2077 Best Farm”

  1. I noticed that when you're crafting armor and weapon mods, it has a chance of being created as a higher level item. (Example, if you spam the common armadillo blueprint, you'll get TONS of common, plenty of uncommons, a few rares, etc.) I'm pretty sure even the common mods will still give back enough components to repeat indefinitely, and you'll eventually get a collection of rare, epic, and legendary mods.

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  2. so, at around the 10 minute mark you're crafting legendaries for 1 legendary component, but you finish saying that you might have a shortage of legendary upgrade components. i'm pretty sure if you disassembled those legendary rifles you'd get both legendary components and legendary upgrade components. much like farming the grenades you can build and scrap legendaries for component gains as well. just a thought.

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  3. If you get ozob grenade recipe and relevant crafting perks then it becomes super easy to farm legendaries + epic. Craft a few of them, disassemble, then rinse and repeat. If you start to run out of common then craft some epic items and disassemble for mods + common mats. Infinite cycle.

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  4. I've managed to streamline this process faster and more efficient, imo.

    First you dupe about 50 paintings. Go to Zane, the clothing merch in downtown by the water, buy as much of his clothes as you can afford. Sell the paintings to Zane. To bring his balance as close to zero as possible. Close out, and reopen, he sells them to you for 4e if you've handled the cyber event in his shop. Now you have mats to tear down, and you're making money every time skip.

    Free mats as well as his original balance which varies between 13-19e.

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  5. Actually… I think I found a real game breaker as far as crafting goes. The Bounce Back line of healing items.

    My crafting tree isn't well developed. But even from the start, crafting these things is madness. You gain SO much back from crafting each level of this item in comparison to what you put in. mk.3 gives rare and epic level crafting materials for common and uncommon input, plus a lot of EXP for making them. Make 100 of each type, recycle and repeat. You'll max out in no time and unlock even higher tiers of crafting so you can just keep going.

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  6. There is a glitch with crafting the Bounce Back MK1 where it will only create 1 of them no matter how many times you craft it, wasting all your resources. You still get the exp, you just don't get the MK1, so you can delete all your resources by doing this..

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  7. Sadly the Clothing Crit chance mods currently are bugged, and don't apply the Crit chance. Like the Deadeye one.
    Also the way it counts the % for the chance of crafting something for free.
    It basically goes from 0 out of 10, to 1 out of 5 chances, So by statistics it is 20% but it is a lot smaller roll so that 20 can be closer to 100% because of it XD

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  8. Crafting has been ruined.. I can only craft 1 bounce back mk1 …even if I craft 2 or more I only get 1 … this update 1.06 only made the game worse… damaging a basic part of the game
    Update file was corrupt…used new file works fine…

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