Cyberpunk 2077 Hidden Secrets



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Cyberpunk 2077 News – Paweł Sasko

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25 thoughts on “Cyberpunk 2077 Hidden Secrets”

  1. If what we’ve found so far isn’t the majority of what there is to find, I would be excited. That being said, I think he needs to watch more YouTube channels 😉

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  2. He is referring to small details and minor things that change based on your choices in the game.
    In The Witcher 3 (and the other Witcher games), choices had very obvious consequences, for instance [W3 SPOILER] when you free the tree spirit, it would kill an entire village, and when Geralt gets there later, the game would directly tell you that this is a consequence of your choice to free it.
    In Cyberpunk, they took a different approach: The game doesn't directly tell you what the consequences of your actions were, you have to find them on your own.
    I personally think a more equal mix of both approaches would have been a better option for Cyberpunk, since most people don't spend all that much time paying attention to such details, which leads to their experience with the game being – in their opinion – rather flat and without consequences.

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  3. I deleted my very first playthrough because I hated that fking cat, Especially when Vs inventory storage wasn't shared att and the cat meowing audio was stuck in loop in Vs apartment.

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  4. I do think The Witcher 3 does a better job of alerting the player that a consequence they're experiencing is a result of a decision they made earlier. Some may find it a bit too ham=handed but I honestly get the feeling that a lot of players just don't know what consequences they got that were the result of certain choices. It's a huge component toward promoting replayability and long-term interest in the game akin to The Witcher, Fallout, and Elder Scrolls. So I think they've unintentionally created this illusion of the game being more linear than it actually is.

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  5. Thanks for keeping up with Pavel's streams to bring us news every week! It's cool that there are secrets hidden in the game.
    But let's be honest, we all wish it to be 100% fixed everywhere and some real open world content and some cut and rumored stuff to put back in the game. Like dual wielding, wall running more car races and other mini games, official 1st and 3rd person mode toggle, rideable AV and a real subway system like in the 2018 trailer, etc.
    For me the main quest and story based side quest are all great, I need nothing more. Bandit camps (or gang camps) should be removed, this should not be an Ubisoft open world game.

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  6. I kinda worry about the developers. How can they expect us to play the game for hours which is literally empty and find cool hidden shit which the devs thought would be cool? Really there is like some black magic shit going on whatever in cdpr they just want us to play whatever the fuck they sold to us.

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  7. ..why the fuck does that matter. Yeah cool secretes, but that doesn’t matter. I want to do something I want more quest I want choices to matter and I want more cybernetics so it could improve and make builds more distinct (cause as of right now it’s slow down time guy, insta group kill hacker. Or street samurai/ mantis blades dude) . Not mediocre jokes and references to other cyberpunk films/ games.

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