Cyberpunk 2077 Has Officially Finished Development – Luke Reacts



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

👉🏼 LINKS: https://linktr.ee/lukestephens 👈🏼

Luke Stephens is a Content-Creator and Streamer that co-streams on YouTube and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke’s main channel & other content by going to: https://linktr.ee/lukestephens !!

——————————————————————–
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
——————————————————————–
Subscribe and I’ll be your bestest friend!
#gaming #LukeStephens #ps5 #xbox

source

27 thoughts on “Cyberpunk 2077 Has Officially Finished Development – Luke Reacts”

  1. Have just finished playing Cyberpunk two days ago. Spent 200 hours, and it was such a blast! Absolute emotional roller coaster (in a good way), where you do trully get attached to characters and care about them. The storytelling on all of the side quest, even the smallest ones of them, is top-notch. So many interesting topics, so many choices you have to make in such morally gray situations, that you end up picking between something neutral, bad, or straight out evil. And it feels real, because in some situations things are just of your control or out of your reach.
    The gameplay is really captivating, and the gunplay is fun to me, but the most undeniable part is definitely the worldbuilding and the story behind each character or encounter. Love this game dearly, and it for sure got me more excited 10 times for all of their upcoming titles!

    Reply
  2. Game was great when it released, got updates. Consoles don't matter and have never mattered to CDPR as they are first and foremost, primarily, a PC developer (and so they should be). A PC player who had issues, was trying to run it on a toaster on windows 95. For people with actual PCs, it ran very well at launch and only got better. CDPR have proven themselves time and again, and the number of people who didn't realise that the Witcher 3, heralded as another game of a generation, did itself run into some early issues but they ironed it out.

    They aren't bugthesda "16x the DEI", or EA "it's in the greed" or Ubisoft "be comfortable never owning games" or activision "here's another cod give us £300" or Take 2 "here's NBA 25k, it's totally not 24k just with fixes and new bugs"

    Reply
  3. Right there is the big mistake “cdc wants to make bigger projects more frequently” aka meaning modern gaming issues with every game they will launch followed by years of fixing every single game. I don’t get why companies don’t take years to make a finished fricking game. I would rather wait 5-6 years for a perfect and finished game then get a crappy game released months or years early. It makes no sense like either way u have to fix the game so just release it when it’s finished

    Reply
  4. I still remember the time when everyone was excited about the game and considered the studio to be highly skilled developers, until the unfortunate launch of the game. However, it is commendable that they acknowledged their responsibility for their actions. I still have faith in their talent and look forward to playing their next game.

    Reply
  5. So they tried to mix the waterfall and ladder way of work, realized its massively inefficient when the product came out, and are choosing to stick with simple waterfall? Guess they learned something, but it took too long to learn a hubris that basic college uproots out of ya

    Reply
  6. there is an analogy with packet switching in computer networks. Each process goes through a set of steps and each has a finite queue. If the previous outputs are too many (because they had to send some back to be reworked), the queue gets filled and the last node cannot process. In computer networks, in this case, the packets are dropped. Here, they just wait until the queue is emptied or they are rushed to avoid that queue is ever filled.

    Reply
  7. Listening to your explanation on why CDP failed to deliver what they promissed (and even after three years after release that was delayed multiple times and official end of developement, there are still things missing) it sounds like they have never worked on any video game. This is their EIGTH game + 3DLCs. They have been developing games for at least 17 years now.
    I'm sorry but this is unacceptable, it is not a indie studio, this is not their first game. It was so bad, it disappeared from the store for six months, they were using excuses for their faliures entire time. QA team failed (yes it was external company, but come on, someone from CDPR was responsible for this outsourcing), Police was complete mess because guess what "Elden Ring also does not have police chases!", now this… Game was suppoused to work surprisingly well on PS4/Xbox One, they even sold special versions of Xbox that would include DLC and it was taken away.

    This is the definition of scam, and they got away with it only because gamers allow this kind of abuse, any other industry would destroy them for this bs.

    Reply
  8. I'm glad it worked out for CDPR, but there's a dark side to "agile" the dev process.

    Sometimes, management wants the agile results, but don't want to give up the control or hire enough people.

    And other times it's just not a good fit because there's interactions from other teams or the nature of the work is very sequential.

    It can be very annoying when a company tries to force "agile" where it doesnt belong.

    Not everything can or should be agile; it doesnt solve everything.

    Reply

Leave a Comment