Cyberpunk 2077 FSR and Ray Tracing | RX 6600 | 1080p and 1440p | R9 5950X | 32GB RAM



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RX 6600 benchmarked in Cyberpunk 2077 patch 1.5 with AMD FidelityFX Super Resolution (FSR) on and off as well as various graphics presets and Ray Tracing at both 1080p and 1440p. Side by side comparisons.

My system:
CPU: AMD Ryzen 9 5950X https://amzn.to/3a6NZTO
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Case: Phanteks Eclipse P600S https://amzn.to/3A3fLeE
PSU: Super Flower Leadex III Gold 850W https://amzn.to/3Bo9HyZ
GPU: AMD RX 6800 XT https://amzn.to/2YeMT63
Monitor: LG C1 48 inch OLED https://amzn.to/3nhgEMr

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38 thoughts on “Cyberpunk 2077 FSR and Ray Tracing | RX 6600 | 1080p and 1440p | R9 5950X | 32GB RAM”

  1. I originally had the 5700XT before upgrading to the 3080 and beat CP with the 5700XT exclusively at 1440P. What I did was use an optimized settings guide (I believe Hardware Unboxed) then I used the resolution scale of 85-100. I was able to get 60fps plus in most places and it looked/played amazing. I tested the 1.5 update with my 3080 and can do 1440P RT Ultra with DLSS Quality and get 60 fps. It looks stunning but unfortunately, I already completed everything including the side missions (was one of the rare people who actually enjoyed it) so I won't play again until a new game plus is added or a big content expansion.

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  2. Tried running the game with DF Optimized Settings + FSR Ultra Quality and Dynamic resolution (which also now implements fsr for it's upscaling technique). Image quality isn't great to be honest (a lot of fuzziness with tries and minor details, but the game is finally playable and looks fine. Here is the benchmark for anyone interested https://youtu.be/9ArSr6eDBGw

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  3. When I play this game I honestly cant even tell Raytracing on vs off. Sure if you pause and take screen shoots maybe. But honestly in game play with max settings it looks fine. Not worth the FPS drop to use it. Developers have been using techniques for years to trick us in lighting in games. To the point they have it to an art form. Its not really needed IMO with the type of hardware we have now.

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  4. I saw an article yesterday that was simply absurd in my opinion. Techspot decided to compare FSR to DLSS for this patch and using an RTX card of course. Then they came to the conclusion that DLSS looks better and the color was a bit to dark, etc… on FSR. But I did not find a direct comparison between a RTX and Radeon GPU, which looks better.

    AMD FSR is open source and optimized for Radeon GPU's, NOT Nvidia. AMD said FSR will run on any GPU but would need to be optimized for different brands. AMD stated that openly and do you think Jensen is going to optimize FSR while he is pushing DLSS?

    Last Nvidia GPU that I have owned was the EVGA GTX 1070 SC2 (I love EVGA not their fault). I got rid of the card because the Nvidia graphics are inferior, full stop. Hold up! Before the keyboard warriors defend Nvidia. "Tiny Tom Logan" over at OC3D has made two or three videos demonstrating exactly what I am talking about.

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  5. Until ray tracing can be run without much of a hit, and it's normal for every game to have it do devs don't need to insert their own lighting, shadows and global illumination, it's almost worthless in most cases. Most games you can barely tell the difference, and even when you can, it's hard to say it looks better and not just different. I have been playing with ray tracing since the 2080ti and now I have a 3080ti, and the best example I have seen is Minecraft.

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  6. RTX 2060 you can get 4k@60 before the patch with the right settings. Thats RT medium and medium settings. With DLSS ultra performance, looks better than FSR. Reflections and all RT effects turned on.

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  7. The addition of FSR in 1.5 made me finally worth running CP in native 2k on medium/high settings which on 27" is hard to tell the difference using high quality FSR settings. I'm so happy they added FSR! (I have heavily clocked 2113 MHz GTX 1080)

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  8. Honestly, if i didn´t see the effects of RayTracing in Control, i highly doubt i would ever think about RT. Here i cannot really see a difference, no matter how hard i´m looking.
    But maybe that´s due to different priorities. I don´t care that much about visuals – if the game has good & enjoyable gameplay elements, i don´t mind forgiving some graphical details, you can only see somewhere and especially only if you stop playing. It´s not that much important, as some people are implying.
    In real life, when you enter a room, do you watch shadows? Or outside, do you watch, how the Sun rays travel? You don´t, because there are more important things to do.
    I´m not the oldest-gen player, but i´m already pretty old and i remember playing games, that had bad cartoon faces mostly due to technology limitations at that time – yet i didn´t care about the faces back then and i certainly don´t care about them now. If i like a game, i´m playing it, no matter how it looks. If i dislike a game, it may be a photorealistic perfection and i still would not play it.

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  9. mit 30 fps kann man sich das Raytracing mit FSR mal zwischendurch ansehen. spielen wird wohl kaum einer wenn es aktiviert ist. wenigstens hat man keine 1000Euro für die Karte ausgegeben. Preise nähern sich einem akzeptablen Niveau.

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  10. On a R9 Fury (OC on vBIOS 1.04 gHz on the GPU instead of 1 gHz stock),
    VSync off, I have an LG FreeSync Premium monitor.
    A 4650G Pro (6C/12T) which I OC on 4.5 gHz and a has a 240mm AIO.
    8x8GB G.Skill 3600-CL14 7.78ns @ 3766-14-14-14-34 (since I use 4 slots, above it becomes unstable, apparently)
    Put everything on High, FSR on UQ, shadows on medium. RT is off (driver is too old, or chip too old). I get a nice ~48 FPS. Some screens like the crafting menu dip like crazy.

    Coming tuesday I'm getting a 6600 (an XT isn't worth the extra excessive money) which I'll probably OC too. I wonder how that'll go 🙂

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