Cyberpunk 2077 First Playthrough Hard Mode Pt 3 (RTX ON)



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Tags: Cyberpunk 2077, cyberpunk gameplay, cyberpunk 2077 2022, cyberpunk 2077 2023, cyberpunk review, gameplay, cyberpunk max settings, ray tracing, wolfheartfps, wolfheart fps, cd projekt red

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4 thoughts on “Cyberpunk 2077 First Playthrough Hard Mode Pt 3 (RTX ON)”

  1. Pretty easy for CDPR to get it right. If the game isn't ready, don't release it, share holders don't work on the games Devs do.
    It's a shame they can't run the company like they use to (with dignity and common sense). This is art. Blow this and kiss the business goodbye.
    And I really can't believe what I was hearing from people. It's a video game, if your happiness is tied up in it's release, you need to be disappointed. Death threats to game devs? Come on you loser….

    Reply
  2. Question I wanted to bring up that I always think about while playing these games, and got reminded watching this video.

    What minor features do people wish more games would include even if just for RP reasons or does anyone just agree with mine?

    I wish more games had a normal move-speed adjustment setting or just made normal walking speed match the walking speed of NPCs. I hate it when an NPC expects you to follow them or walk alongside them aging a conversation where you periodically have to sprint, pause, or walk circles around them due to your walk speed being abnormal compared to the game NPCs.

    Assassins creed games do this well, but many other action games often have this problem.

    Reply
  3. Cold Blood in WoW had a 45 sec cooldown. When you activated it, it gave your next offensive ability a 100% to crit. It was for rogues. Assassination Rogues specifically.

    Reply

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