CYBERPUNK 2077 First Impressions of 1.6 (Stream Highlights)



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**This ends abruptly. I had to chop the end off (I foolishly left some of the edgerunners anime from the BD as I did my outro)** Cyberpunk 2077 Edited Stream Highlights of my first foray into patch 1.6 Just for fun and the people that couldn’t be there to join me. I found an Easter Egg or 2 I’d never seen before, and a couple of older ones I’d been keeping an eye out for. And there were some funny bugs too.

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Chapters:
0:00 Intro
0:10 Edgerunners BD Wreath!
0:55 Tiny Mike – Daft Bug!
1:30 Teletubbies Easter Egg
1:54 Death Stranding Bike Easter Egg
2:16 New Pistol Senkoh LX
2:32 Doughboy?
2:45 Taking a look at the de-glowed blades.
3:15 New Advert?
3:35 Reason for new Advert?
3:44 Dr Havoc & Radon – looks familiar
4:25 1 Shot Mech Kill
4:29 What’s up with the glass?
4:45 Desperate Measures needs a pistol, or it bugs.
5:55 Pretty epic knife!
5:18 Randomness for a bit
7:10 Wardrobe
7:26 Roach Race
8:55 Quick look at chain sword… slightly disappointing
9:12 Grass Fixed, check
9:16 RGB Neon Bike Rims
9:25 Complete Character Visual Change Now Available
9:36 New Edgerunners Jacket
9:40 Where’s Johnny?
9:42 Black Hawk Down – Dawn of the Dead Easter Egg

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22 thoughts on “CYBERPUNK 2077 First Impressions of 1.6 (Stream Highlights)”

  1. Did anyone else on PC notice that now their keyboard RGB Lighting now syncs with the game. Your keyboard turns blue, when you get in a car it turns white and red, and when you switch to scanning/hacking mode, your keyboard will turn green with red pulses. Mine didn’t do that but once I updated to 1.6 it does that now

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  2. Anybody else notice the ncart trains are up and running throughout the tracks up above and that tracks and stations have been changed a bit cosmetically? Maybe it's just me but they're going by regularly.

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  3. I didn't experience these kind of bugs but I lost a little performance, not too much. Ryzen 5 5600x + RTX 3080 12GB combo with RT on in 1440p, I lost a few 4-6 average fps, nothing serious. In the other hand if I turn off RT and set the game on Ultra Preset, I have a "highish" frame rate experience, around 80-120 fps, which is great but I always choose the DLSS + RT Ultra combo, in this game Ray Tracing is like if you try once, you don't want to go back, especially if you combine it with HDR.

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  4. Gig: Desperate Measures has a couple initial paths.

    If you go right for the passenger seat, you hop in and go for a ride. I had a pistol equipped so I didn't have issues, but I assume it would give you one otherwise, as the other vehicle combat quests have done.

    If you wait about 10 seconds, Zetatech reinforcements will arrive and you have to clear them out before you can hack the convoy vehicle.

    Either way, you hop in the truck and a MedTech ship arrives to clean up, then you go on the chase. If you're playing on last gen consoles, you may want to pause mid chase to allow the world (and enemies) to render, as your truck will explode at the same spot every time due to being chased by invisible enemies in an invisible vehicle that don't make any sound.

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  5. This was fun 😀
    As for the bugs, this is what I would mostly class a "normal" for an open world game. Problem with people is that for some reason Cyberpunk is not allowed to have any bugs and they see it as if it has even one bug, it's a failure. All games have bugs and compared to what this was a year ago, yeah almost like a different game.

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  6. These game had so much potential but instead they deliver a half done game and know they been trying to finish it with these big updates adding things that should have been in the game from the start

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