Cyberpunk 2077 Fan Film Teaser Made in Unreal Engine 5.1



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Cyberpunk 2077 Fan Film Teaser Made in Unreal Engine 5.1

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15 thoughts on “Cyberpunk 2077 Fan Film Teaser Made in Unreal Engine 5.1”

  1. "Zin" was one of the projects I requested to get funded by the epic mega grant but it got denied but I am still going to try to finish this movie one day. Shot it last year in 4 hours with 4 different talents using 1 mocap suit, 1 mocap helmet.

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  2. Hey, dear friend Jae. I am Kubilay and I have been following you for a long time, you are very helpful about many thing and now I want to ask you one more question and also I am wondering your thought about it. What is your though about that how will work together film industry and unreal engine? What kind of innovations await the film industry with unreal engine?
    Thank you.

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  3. Bro i get the feeling that you have too many projects you want to do and as a result none of them gets done properly, imo you should focus on just one at a time, VR enviroments specially.

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  4. Sir, Marvel will pick this up!! We just need a good casting, some funds and it’s going to soar through the roof. Make “Sin City” look like a comedy or a Saturday morning cartoon (and you know I loved Sin City!). 😊😎

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  5. I notice something about UE 5.1…. it takes one to five days to complete compiling– depending the size of video game, levels, shading, graphics, storage usages, scaling, rendering, light texture. . You have check CPU cooling temperature (make sure it doesn't crash on compiling).😳

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