There is another room in this area that is just an unusable food vendor and a locked door. Im curious if at one point this was a more prominent vendor location, or if the original intention for the mission was to use various shops as cover during the firefight. I noticed the AIs dont like to walk into the food vendors building.
Thanks for satisfying my curiosity on this one. What's even the point of locking doors leading to these rooms? It's not like they contain god level items, they just sit their irritating everyone by being half a grasp away
Unused potentials and the terrible optimization caused by them is a reoccurring theme of this game, I think.
There is another room in this area that is just an unusable food vendor and a locked door. Im curious if at one point this was a more prominent vendor location, or if the original intention for the mission was to use various shops as cover during the firefight. I noticed the AIs dont like to walk into the food vendors building.
Thanks for satisfying my curiosity on this one.
What's even the point of locking doors leading to these rooms? It's not like they contain god level items, they just sit their irritating everyone by being half a grasp away