CYBERPUNK 2077 End Credits Mix | Ambient Soundtrack



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Welcome to Cyberpunk 2077! Come and reminisce over the game’s ending with this 1 hour end credits mix. This video features an edited version of the first few tracks that play as the end credits roll, while you receive phone calls from your loved ones. I’ve edited just these two pieces together, and then looped them to create an extended hours worth of listening for you!

Use this soundtrack video as some music to aid your focus while you study, inspiration to help you immerse in a scene for writing or art, some background audio to help you sleep – or just sit back, watch, and relax.

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Looking for more?

Similar playlists:
Cyberpunk Soundtrack: https://youtube.com/playlist?list=PLuiE5nl-czOFShObgrMESFhPkIJbD63pG
Other Cyberpunk 2077 Ambience: https://www.youtube.com/playlist?list=PLuiE5nl-czOEgjVVU215HuF4TCmrXsVdI

Similar videos:
Mikoshi Cyberspace OST Mix: https://youtu.be/w8XhYjzHGF4
Final Rooftop Decision: https://youtu.be/On5OJ78f2lo
Temperance Ending Leaving Night City: https://youtu.be/lu3jg5Dko9k
Nomad Ending Leaving Night City: https://youtu.be/0qZUivox-hQ
Johnny Silverhand’s Grave: https://youtu.be/sKJy9cIZdow
Judy Finds Evelyn: https://youtu.be/03nT3Eu7gOE

If you have any requests for specific areas in this game, any pieces of soundtrack, or any other ambience video ideas, leave a comment down below and I’ll see what I can do!

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This video features:
Cyberpunk 2077 OST
End Credits Music

Thank you.

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32 thoughts on “CYBERPUNK 2077 End Credits Mix | Ambient Soundtrack”

  1. Thank you to jackandcoffee1145 for requesting this video! I love these tracks, and I hope it’s what you were looking for. I’m considering options for a part two of this video with other end credits music, so if anyone has any requests or feedback for that let me know!

    Also for those who missed it yesterday, I did dive into Patreon: https://www.patreon.com/slowwalkthroughs
    It is still a work in progress while I figure out the platform, so if you have any feedback regarding it please let me know. Alternatively, if you want to support these videos but don’t want to commit, Ko-fi allows you to leave a small one-time tip the price of a coffee: https://ko-fi.com/slowwalkthroughs

    If you’re still reading all this, thank you so much for your support. I can’t express how grateful I am, and I hope you continue to enjoy the uploads!

    Reply
  2. The endings of this game did not pull any punches. This was a human story with true-to-life conclusions. The end credit tunes punctuated that perfectly – beautiful and harrowing.

    No matter what ending you get, even the one where you leave Night City with a slim chance of hope, the consequences follow you – and may still consume you yet.

    Night City always wins.

    Reply
  3. I have to ask, and forgive me, but do all CDPR's games leave you feel so emotionally pulled, drained, empty and lost? I've never reached the end of any of The Witcher games, so wondering if this is CDPR's sort of 'trademark' with their games: introduce the player to an excellent story, bring in various characters, several of whom you bond with, then draw everything out to a real stomach-lurching dump of emotion that leaves you bereft and wishing there was more, but knowing that's it. The end. No more?

    EDIT: I also think CDPR should run a survey for all its players regarding their Cyberpunk 2077 experience, thoughts, feelings, etc.
    PS: where do we post for suggestions for Slow Walkthrough ideas?

    Reply
  4. Wow! So glad I discovered your video/edit! It is really good! I was just stating to make a very similar edit/mix, you would not believe it!
    This track was very much needed!
    Thanks a lot! You did a great job!
    I saw in another comment you use these kind of material to read, study, work (me too).
    I super recommend you the game and OST of Mirrors Edge Catalyst (The Shard track, specially).
    Mind blowing. Solar Fields is a master.

    Reply
  5. I remember when I first ended the game. I couldn't believe that it was happening, but hearing this music, it made me feel like empty, and complete at the same time, truly this game did what every RPG game is supposed to do… get you into your character's flesh and feelings

    Reply
  6. The emptiness didn’t hit me until I saw ‘Meet Hanoka at Embers’ when I saw this I knew the masterpiece of a game I put my first 30 hours in was coming to an end. Buckled myself in, did my street kid V stars ending with Panam and the aldecados. The best ending IMO. Truly a fascinating game, feel bad for anyone who hasn’t touched this gem. See ya when DLC’s get released chooms.

    Reply
  7. Critics can say what they want. This was a phenomenal game and a great effort by CDPR. The scope of it is huge and the side quests are nothing like Ubisoft open worlds. They all involve doing something different. If only Ubisoft spent this much time on their AC series instead of cobbling together the familiar revenge plot main story with totally irrelevant and repetitive side quests to pad out the play time their games would rate much higher. I really hope CDPR bring out the extra time they said they cut as DLCs.

    Just curious but how many here who played Cyberpunk 2077 right to the end also did the same with The Witcher 3? Usually if I complete a game it's because it was interesting enough to make me want to complete it and CP2077 was one of those games where you didn't want it to end. Why they cut the story short due to complaints is beyond me.

    You can tell they cut this story short considerably just by how many MK1 health you pick up on your way to the end. When I was at the endgame I have over 400 of them!

    Reply
  8. I can't listen to this and not be moved. So much and often this game's soundtrack evokes such a strong response when I hear it… memories of what happened in the game to V play out in rapid succession. I close my eyes and I can almost hear V's friends and associated speaking to his/her voicemail in various responses to what happened. Sometimes you want to cry when you think of the sad endings or with the good one.

    Reply
  9. I like to do 'in good faith' immersive playthroughs on my first time with a game like this. I took the ticking clock of the engram at face value and asked myself, as a corporate killer who got fucked over by her boss, what would my behavior be? What would my opinion on Johnny be?

    I played the game like I was speedrunning it, because I couldn't see my V acting any other way. Absolutely cutthroat, desperate to get her job back at any cost, I went hard down the corporate ending. The Devil is one of the most stunningly grotesque and disturbing sequences in any RPG I've ever played. It will probably be with me the rest of my life.

    And with everything seemingly in reach, having purged the parasite 'Johnny' from her head, V still didn't have her old life back. Less so – she had 6 months to live.

    And that was where it all ended. No, she did not sign the contract. No, she did not have a love interest to go back to, she was too busy getting her problem fixed to worry about other people and dilly-dallying. You may think this V very depressing.

    But you know. She walked to the shuttle to go back to Earth and live out her days. And on the way, she saw Earth from orbit. It was beautiful.

    When she got back, I spent the post-game doing all the sidequests and romancing Judy. I like to think that was the real sequence of events.

    In the end, she learned how to appreciate being alive.

    Reply

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