Cyberpunk 2077 DLSS 4 Update – RTX 4060 Performance



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In the previous video we took a look at how Cyberpunk 2077 2.21 ran with the entry-level RTX 3050. Today it’s the turn of the popular RTX 4060, another 8GB budget graphics card.

We’ll be testing the performance and image quality, as well as maxing the game out with path tracing, to see if DLSS can help achieve 60FPS.

0:00 New DLSS Modes, RTX 4060 Performance
2:48 Maxed Out w/ Path Tracing (Badlands)
5:54 Maxed Out w/ Path Tracing (Night City)

Thanks for watching 🙂

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49 thoughts on “Cyberpunk 2077 DLSS 4 Update – RTX 4060 Performance”

  1. Difference between older DLSS and DLSS 4 is huge. Biggest difference you would see is when Ray Reconstruction is applied on 1080p resolution. Previous DLSS version looking like absolute disaster. Even stright lines of buildings or cars ware bending and blurring. I used to solve it with modded Different Denoiser model. But now, DLSS 4 fixes all of it.

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  2. Testing it for myself on the 4070 TI. New model definitely fixes a lot of the flickering textures and blurry aliasing and such. There's seems to be a lot less input lag in frame gen as well but I still feel like the promise of this upscaling tech still isn't there. DLSS still has that weird matte smoothness that bothers me with things especially with things like the grainy textures of asphalt on the road or sidewalks or far off buildings. Light shadows from ambient lighting from say a bridge with the median lights on a shiny vehicle creates these like spotchly, ink stamp like shadows.

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  3. This is definitely showing the benefits of cross-gen software updates (e.g. improved upscaling etc) with improving the experience on older/weaker cards.
    Like here for example, near 1080p 60fps path tracing on a 4060 which goes for around 270 while still looking very clear and less artifacts than before from the upscaler. That’s impressive. (And no frame gen which would add more latency).
    And I’m definitely hoping that AMD is able to eventually release FSR4 for their older (most likely only their RX7000), since it is a big leap for their upscaler (they said they’re attempting to, so it’s not actually confirmed whether it will be achieved or not).

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  4. I can now use Ultra Performance on a 2880×1800 oled display with a 4050 laptop to run comfortably within 80-100fps range in Cyberpunk 2077 and far superior image quality than before. or If I want more visual quality, I can use 2560×1600 DLSS Performance and it looks even better with 80-90fps

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  5. Okay so my 4060 is safe, only 5% hit. My friend's 3070 was dropping 15%😮 Instead of DLSS UP, we can switch to Framegen as well. Since DLSS P was already having around 50 fps, the latency won't be that bad

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  6. To anyone watching: do not be fooled by YouTube videos. Play it yourself if you can, and you'll see that the transformer model of DLSS looks unequivocally better. It's a noticable and significant difference in fidelity.

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  7. Any time you're using RT or path tracing in this game, disable screen space reflections entirely. For whatever reason you still lose performance with it on, despite it not actually being used (if RT reflections are enabled anyway)

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  8. Just realized my boy got more than half a mil subscribers. Many years of "hello there everyone and welcome to another video". You are the reason I bought the GTX 750ti but the 1050 released just a few months later for an even cheaper price 😂

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  9. I would love to see you use an AMD card to run AFMF 2 on top of FSR3 FG for pseudo x4 MFG.

    Not because it looks good or plays well, but because it's pretty funny. I've tried it in Cyberpunk and Stalker 2, but the pacing felt better in Stalker.

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