Cyberpunk 2077 DLSS 4 – Path Tracing + Ray Reconstruction | RenoDX HDR | RTX 4090



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Intended for HDR viewing. RenoDX used: https://www.nexusmods.com/cyberpunk2077/mods/13912

Settings:
– 4K HDR 60FPS
– Graphics settings maxed
– Path Tracing w/ DLSS Quality + Ray Reconstruction enabled. Transformer model used.
– Frame Generation enabled

Chapters:
0:00 – Overcast
0:59 – Indoors
1:36 – Night
3:01 – Midday
4:02 – Sunset

source

13 thoughts on “Cyberpunk 2077 DLSS 4 – Path Tracing + Ray Reconstruction | RenoDX HDR | RTX 4090”

  1. Not sure how I feel about how games looking more 'real' but also 'ai gen'. Don't get me wrong, love the tech, but why does my 10+yr old games have better-looking/artifact-free rasterized reflections? I guess I was hoping to get 'better looking' not 'more easy to make'.
    Some big gripes-Moving reflections and shadows are blocky/jumpy like a med setting of rasterized. Rain textures look way too fast or too static, might just be CB2077. There's a jarring break with texture quality I feel that happened somewhere in the 2020s. Call me old, and I might just be looking through a nostalgic lens, but it'll take another DLSS/RTX generation or two to make me upgrade either of my pascal-based PCs(1070&1080ti).

    Reply

Leave a Comment