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Cyberpunk 2077 NVIDIA DLSS 3.7.20 vs NVIDIA DLSS 3.8.10 graphics and performance comparison benchmark at 1440p DLSS Quality with Path Tracing and Ultra settings on RTX 4080 + i7 10700F
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WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games – https://youtu.be/DMdU4cQQH8Q
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#cyberpunk2077 #benchmark #rtx4080
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❤❤❤❤❤❤❤❤ از ایران ❤❤❤❤❤❤❤❤
dame a new dlss version is out ??
Why the stutter on 3.8? 1:22
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WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games – https://youtu.be/DMdU4cQQH8Q
3.7 and 3.8 look the same
DLSS went from native wannabe to better than native
Aside from a reduced file size, version 3.8.10 appears to have no significant differences.
So not much of a difference I guess. Your verdict?
any difference?
Wow with dlss 3.8.10 vram usage significant reduced 😮 maybe now dlss also do texture compression
A bit better reconstruction and clear image, is small change but is there….
RTX 5080 DLSS 4.0 😂
Why is Ray Reconstruction disabled?
Forever Winter OST in the background! 😀
What DLSS preset do you use?
DLSS is OP. Quality now looks the same if not better than native.
And don't tell me "oh is because of the bad TAA". TAA ALWAYS looked bad.
Ok, so 3.8 is better at anti-ailasing, has less color bleeding, is probably 1 or 2 fps faster, uses less vram, which could further increase FPS on 12gb cards in certain situations, and has clearer text. This is a really nice improvement!
Do i need to add this new version of dlss to games manualy or does the new driver do it?
Thank you once again for taking the time to make these comparisons. You are doing fantastic work!!
I just realized how bad this game is optimized, getting 30FPS in non 4k resolution in 4080…
no difference
how do you get this version of dlss
So the game looks better while upscaled? Says a lot then about the engine of the game as well as the production process itself. It's been left botched so upscalers can patch it up. Laziness all the way through.
Is this version considered "experimental" ? Because it doesn't show on my DLSS Swapper tool.
Don't we need dlss swapper to even see it for now? When will it be updated?
DLSS Quality starting to look really really good, damn it.
tested myself and saw a minor VRAM usage increase of a few percentile and a very slightly lower lowest, average, and highest fps.
It's dope folks, absolutely lush!
Great video, as always! Greetings from Brasil!
Thumbs up for the forever winter soundtrack 👍👍
What is the best choice for anti-aliasing?
I'd like to ask, why in the dlss tweak program, when adjusting, are there still presets A B C D to adjust? It says that they have been removed in version 3.8.10. I'm just wondering.
Left one is not native, it's crappy TAA, why not show it that way?
No reason to run native TAA when you can use DLAA….DLAA has very small impact on fps
DLSS 4 for only RTX 50 series.
Do you have to put the new DLSS file in the game, or is updating the Nvidia drivers enough?
What the différence ?
DLSS quality was like Native Res before, now its like DLAA even
How to swap DLSS file?
0:37 NOOOO YOU LIAR DLSS KILL MY IMAGE BRGHH. NVIDIA BAAAD YOU LIAR
If I enable ray reconstruction, does that force cyberpunk to use the older dlss that is used for ray reconstruction or is there still a benefit to swapping to dlss 3.8.10 with ray reconstruction enabled?
my rtx 3060 is ready😆
no more noticeable differences… DLSS is perfect
Honestly a frame boost is what my poor 3080 needs from DLSS innovation.
OK now support, PSSR for the PS5 PRO.
No cambia nada.jpg