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Welcome to Deconstructing The Game folks. In this video I’ll show you what loads in each section of the debug menu in Cyberpunk 2077. This episode covers the Prologue category 21 – 47 where we can find a remnant of a cut fixer mission, a suspected cut personal garage and I show you how to fly in BD mod, OH and Smasher is a perv !
Let’s Get To It!
FREE DUBUG LIST for Prologue 21 – 47 https://www.patreon.com/posts/58828493
SUBTITLES AVAILABLE
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Bitter
Michael J Cross
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Nexus Mods:
https://www.nexusmods.com/cyberpunk2077/mods/107
https://www.nexusmods.com/cyberpunk2077/mods/1718
https://www.nexusmods.com/cyberpunk2077/mods/790
https://www.nexusmods.com/cyberpunk2077/mods/2426
https://www.nexusmods.com/cyberpunk2077/mods/780
https://www.nexusmods.com/cyberpunk2077/mods/2833
Music : Silky Smooth – Audio Hertz (YouTube Audio Library)
source
interesting
This cut gig when Wakako speaks to you it is a voice line from a cyberpunk trailer but i dont Remember what trailer that was i think it was from the trailer when they showed guns for The game
i love this series im glad to be here to watch it, keep up the brilliant work!
The reload animation you mentioned in the scav garage is indeed in the game.
I don't Kwon if someone already found something about this but in the map legend there's a marker called convoy that I have never seen used in the game. I was wondering if it was intended to be used to mark gang ambushes cars or something like that
I love this game so much, can't get enough of it.
As usual, love that someone is out there digging.
HEY have you ever figured out what the point is for all the shards? Seems like there are so many scattered around the city for nothing. Wishing they put as much time into the rest of the game as they did writing content for these shards. Are there any connections to what's in them to any kind of hidden content?