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Cyberware has a risk of failing, Sandevistan, Berserk & Camo can fail. 10% chance for failure, 5% for critical failure that applies blinding
(Fixed so EMP blocks active camo, seems to be a game bug that it doesn’t)
Double jump and Charged jump can fail, will result in electrocution
Every weapon fire has a risk of jamming your weapon
All guns
All rifles
All full auto machineguns
Grenades can fail in multiple ways
Delayed explosion
No explosion at all (can still shoot it)
Short fuse
Blow up in your face
Get it here: https://www.nexusmods.com/cyberpunk2077/mods/7537
#cyberpunk2077 #cyberpunk2077gameplay #cyberpunk #shorts
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