Cyberpunk 2077 – CRIT CHANCE/DAMAGE EXPLAINED! (In-Depth On How Stats Work!)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

In this video I explain how to increase your crit damage and chance. I also show you how the stat page differs from the weapon card bonuses. Hope you all enjoy this video!

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20 thoughts on “Cyberpunk 2077 – CRIT CHANCE/DAMAGE EXPLAINED! (In-Depth On How Stats Work!)”

  1. A lot of you seem to adding that the attributes don't give bonuses until level 3. Well, if that's the case, which it more likely is. You are still not getting a full 1% or 2% from the attributes. Because the base crit chance at level 3 is 1% and the base crit damage is 101%. The reason why I said 0 and 95% was because I worked out removing the % of the 3 initial points to come up with the "base".

    There are sometimes inconsistencies. So if you have a crit chance skill that is not appearing on the weapon card, make sure to check that stat page!

    Also keep in mind that there are situational crit chance and damage increases. Like firing behind cover, stealth, etc. Those increases will not reflect on the card OR stats page.

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  2. Thanks for explaining them! I have tried to understand how it works, but didn't get very far. Now I know what to do- but to REALLY make a difference, I would need to restart the game. For now, I'm not going to do that because I have put in 880 hours in less than 2.5 months. Many people complain, but I've had very few issues… the game is ADDICTING!

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  3. There's a bug you should note in your pinned comment. For the people saying that they get damaged through blocks, even with gorilla arms and not exhausted, multiple people have noted this in other forums. The way to get rid of the bug is to go to a ripperdock, equip mantis blades, then re-equip your gorilla arms, and you can block again. I noticed this bug after I was having trouble with this fight, so I went to a ripperdoc and upgraded my rare gorilla arms to legendary. That's when I couldn't block anymore. After revisting the ripperdoc, the legendary arms work.

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  4. "Very boring math video" he says…
    My guy, you made more sense explaining all that while keeping it entertaining better than any high end paid University professor.

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  5. Its my second playthrough and level 7 for pistols gives me + 2% Crit chance. Another example, im specing into handguns and "high noon" perk (increase Crit chance by 2% per level of perk "3") doesn't seem to effect my stats at all. I've also noticed this with a few other perks tho :(. The increase damage with pistols by 10% aka Desperados doesn't seem to be changing my stats either. Am I missing something 🥺💔?

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  6. On a side note, can you make a video explaining the Athletics perks. "Regeneration" is one purse you can buy where health slowly regenerates durin combat, this seems to work it just has a delay. "Epimorphosis" has 3 perks allowing my generation threshold to go from 60% to 75%. This doesn't seem to effect my game at all…. No difference. I've also tried to test "wolverine" aka health Regen activates faster. This doesn't seem to work either :(. Maybe I'm testing it wrong. I get shot, run away hide and count how long before health regeneration works and it seems to always be pretty darn close to the same. I also took bleeding and other status effects into account.

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  7. I had this game pre-ordersed, got it the day it came out and pretty much never put it down until I beat it. Loved it, bugs and all, I could ignore them for the sake of the story. Once I beat it, I put it down for months and months. Just picked it back up last month, have 2 characters and builds for my second playthrough I'm just jumping between characters but I've really noticed during my second play through that alot of the perks don't seem to be working, even after patches that say they do. I normally didn't really notice until I started replaying and REALLY putting my time into specing specific builds. I swear theres still like 20 perks that don't work :(. Breaks my heart cause this game has come along way and has so much fucking potential. I hope they keep adding shit and fixing it for the next 3 years instead of giving up. This game could become something of legends.

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  8. So by these numbers… weapon mods that add percentage base weapon damage will always be more effective than any mod that adds percentage critical damage, due to your crit damage percentage almost always being higher than base anyways.

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  9. it doesn't match to me for some reason. without talking about the weapons (with mods and perks) but only talking about what changes the value in the stats page. i have 2% from Cyberware, 0% from clothes, 1% from cold blood, and something from reflexes (20) that should be the same both for shotgun and for the knife. the only different thing is the ability progression but both annhilation and blades gives 2%……but the total is 21% when i use the shotgun and 19% when i use the knife. Maybe the ability progression for blades is bugged??

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  10. This vidoe realeased december 2020? This guy releases ALL this info back when the game was fucking broken? and now that the game is working just fine this guy dont update, or have any content thats new/refreshed/ confirmed info? the game has seen more updates and patches more than an exploded pinhata

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