Cyberpunk 2077 – Clothing Mods – Do Clothing Mods Stack? Do They Work? (Fortuna, Bully, Deadeye)



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In this video I quickly go over all of the clothing mods. In this video I share my results after testing the more useful clothing mods to help you decide which ones you should use. I hope you all enjoy this one!

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40 thoughts on “Cyberpunk 2077 – Clothing Mods – Do Clothing Mods Stack? Do They Work? (Fortuna, Bully, Deadeye)”

  1. Armadillo: 0:22 (armor)
    Resist: 1:38 (damage reduction)
    Backpacker: 2:19 (carry capacity)
    Fortuna: 2:45 (crit chance)
    Bully: 3:33 (crit damage)
    Osmosis: 3:58 (oxy)
    Coolit: 4:47 (burn immunity)
    Antivenom: 5:15 (poison immunity)
    SuperInsulator: 6:02 (shock immunity)
    Panacia: 6:50 (shock & poison)
    Deadeye & Predator: 7:07 (crits)

    (I think movement speed works for running & sneaking – but that's just an unscientific impression at the moment)

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  2. In regards to the Armadillo Mod not stacking if you dupe it, I heard something from FireSpark81's video called "Which Mods Actually Stack" and it totally made sense. The game thinks each mod you duplicated is literally the exact same Armadillo mod. (Not sure why they would have some sort of unique code identifier with each individual mod, but I digress..) So this would explain the reason we have no issue with duplicating crafting components, for example, because the game already sees those as the same item; that's why they just put the number you have in the bottom right of the item, instead of a backpack full of separate items for the same mods. (Like if you dupe too many clothing mods..) I do wish they would've made mods "stackable" in the sense that they would just have a number in the box of how many you have, not only because they would probably duplicate correctly, but because having a backpack that full to scroll through drives me absolutely insane.

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  3. You know you can go directly to the stats/cyberware/etc page from Inventory. You don't have to exit out to the main meny and then go back into stats. Annoyed me for some reason lol.

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  4. Could it be that eg "Crit Chance +15%" works only once on all your clothing? Same with Crit Damage? I got some weird results with CC/CD clothing mods that just don't show up in stats. I got Bully, Deadeye and Fortuna, I'll check them out more thoroughly. And another thing: do you have to add the weapon and skills/perks CC/CD to stats yourself to get the correct result? Most I got was 51% CC which is ridiculous (I'm level 36).

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  5. I was using 4 plumes and thought it was working but read it didn't. Took them off but by that time I was leveled enough to survive decent falls plus a timed double jump helps break a fall or seems to. Now I need to spec a falling suit though I'm pretty sure some places will auto kill, like jumping from apartment walkway, it autokills you almost as soon as you fall off.

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  6. The Speed MODS Definitely Work!!!
    &You Definitely can stack them.
    I Always Run around with clothing thats maxed With Speedy MODs &I swap around clothing items constantly &I can always tell when I'm moving faster. (Reason why I'm always swapping back until I need the armor)
    Didn't know about the Cit Chance &Damage MODs apparently Not stacking tho.. if that's true then I've been wasting alot of time, energy &effort.

    Guess I'll need to experiment on that 1myself..

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