Cyberpunk 2077: Changes To Exploration Exploits (Patch 1.3)



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Welcome to Deconstructing The Game folks. In todays Cyberpunk video I’ll be going over some of the exploration exploits many console gamers use to get into out of bounds areas and high up places. If you don’t use PC mods this will apply to you too.
Lets Get To It !

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27 thoughts on “Cyberpunk 2077: Changes To Exploration Exploits (Patch 1.3)”

  1. As a completionist, I have an odd request, you don't have to try if you don't want, but I noticed an epic item box in V's apartment building that seems to be completely out of reach. There's a rail missing one floor below the apartment and if you look under the macro sign there is a box there. It's making me wonder if it's can be reached in anyway or if it's a bug. I don't even know if it's there for everyone or just my game.

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  2. While I'm happy for all those fortunate enough to own a PC capable of playing Cyberpunk 2077 (and for having enough money to afford said capable PC,) I am a console player with a laptop even a potato would look at and say "dude, you're broke." Thanks to my PS5, I truly am (as far as I'm concerned) broke.

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  3. why r they patching all these exploration things….. JUST fix the game to open the storyline to all the other areas thar are supposed to be in the game and arent. aka a finished version so this exploration into the incomplete but are suppoaed to be areas wouldnt be a problem ☹️

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  4. PC player here. Been a fan of the channel for some time, it's always good to see our console brothers find some crazy new stuff that we don't get to experience due to mods.
    Thanks for the video and keep it up!

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  5. Just reinstalled. NPC’s STILL disappear if you shoot and look away/look back?!? Like 20 NPC’s just vanished like at release. Uninstalled. Unbelievable; trash game. How is that not fixed 8 months later?! Im on 2080 Ti PC.

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  6. I miss being able to mid air dash and bhop faster than any vehicle it was broken fun at the same time I’m glad it was fixed because it did break my immersion and I’d constantly do it

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  7. In my personal opinion, distances for double jumping and dodging should have been increased. It's great for combat to get the higher ground on enemies and add to some of the gun fu style gunplay. Although, getting the higher ground now comes with the new issue of limited exploration. Which I have ask why such a limitation is necessary when there is a city that is made for exploring? Or am I missing something?

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  8. I love your videos, it helps a lot for us to have an idea of how far they managed to finish the game codes and if there would be a way to recover or create them. 😀

    One thing I couldn't help noticing in this update is that they are managing to fix the AI, before when you stopped the car and left a little tip on the street, the other cars behind were completely stopped, now when you occupy "half the lane " in some places, NPCs walk around your car as it should be, and this works for people walking on the sidewalk as well. Of course it's kind of raw if you take a look, but I believe they're going the right way! (Sorry for my english, I'm very new at this)

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  9. Oh, and I don't know if they even looked, but there's a place down by River Ward's house (specifically V's house, formerly River's nephew's house, which becomes your home point after the missions with him), I was always interested that if you scan inside the Trailer and look down, is there an object there that would be on the ground and not accessible? I've never understood what this is, but I don't doubt it's something out of position or some content locked in that little object? :/

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  10. thank you so much for showcasing all these cool tricks using CONSOLE!!!! Theres not really anyone else showing the love to us console players… so THANK YOU FOR ALL THE WORK YOU DO!! MUCH APPRECIATED!! CHEERS AND HAPPILY SUBSCRIBED FOR MOARRRR AMAZING VIDS!!! 🙌💯🖤🔥🔥🔥🔥

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