Cyberpunk 2077 – BIG SLEEP IS BUGGED (and Why I won't be using it in the walkthrough…)



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Here’s a clear example of how the The Big Sleep perk (found in the Breach Protocol skill under Intelligence) is bugged. Cameras are reactivated the minute an enemy discovers a dead body even if you are still in stealth mode.

What do you think? POST A COMMENT!

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12 thoughts on “Cyberpunk 2077 – BIG SLEEP IS BUGGED (and Why I won't be using it in the walkthrough…)”

  1. Thanks for the info. Knew there was some kind of issue with going stealth and thank you for nailing down the issues with that. .Better to manually shut them off or destroy the camera's.

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  2. Well in my opinion its not necessarily bugged. From an in world stand-point you’re only turning off the cameras. Not disabling beyond repair. It makes sense for them to turn them back on if they find a body. I think, like alot of things in this game, its description is (for lack of a better term) “dumbed down”.

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  3. I think it works as intended.

    I always thought of the reactivation as part of the alarm if they found something suspicious. They see a dead body; they push the red button and all security measures are activated. Makes sense. If you make sure no bodies are found the cameras won’t activate before the time limit.

    But then again, I might be wrong and it’s bugged. Personally, I like it the way it is now. If you’re going stealth, you need to make sure all bodies are gone. I figured that’s why it’s so many places to hide a body when there are cameras around.

    My two cents.

    Cheer

    Nev

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  4. Calling it now, there will still be questions in the comments sections of your upcoming walkthrough videos about why you aren't using the The Big Sleep perk. 😛

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  5. Definitely not bugged. Why would they leave cameras and security off if they find a dead body? It's a daemon to be used to sneak past enemies without alerting them. It's not bugged, you're just implementing it poorly 😂

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  6. Maybe a bit of a wonky mechanic – if they can be reenabled they should also NOT remain friendly as well. Destroying makes sense, as anything you can do through the net, logically, can also be undone through the net (permanent things aside, like overloading turrets and the like (although….even overloaded turrets come back, sometimes……)). Lots of moving parts in the game, and well, some don't quite work as designed or at least how we THINK they should work.

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  7. Thanks for getting to the bottom of his slack. I was wondering why I kept getting caught when using it. Makes sense now. Appreciate the time and effort you put into each video. 30 minutes for us probably 4 or 5 hours for yourself!

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