Cyberpunk 2077 And The Importance of Understanding Your Genre



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Credits:

Model: Hauluciel (https://twitter.com/hauluciel)
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Chapters:

0:00 – Introduction
3:38 – Part 1: What Is Cyberpunk?
11:18 – Part 2: Face Value Is Only Skin-Deep
20:14 – Part 3: Wide as the Ocean, Deep as a Puddle
32:54 – Conclusion

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16 thoughts on “Cyberpunk 2077 And The Importance of Understanding Your Genre”

  1. Good to see the Pinkertons haven't gotten to you yet

    Edit: oh shit working yourself to the point of physical illness?! Remember to take care of yourself we respect the hustle but please take some breaks so you aren't suffering.

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  2. The strongest part of the story in the game itself was Silverhand and even that was a rush-job due to Keanu wanting to be more involved with the game. the original story WAS meant to involve the dynamics of the gangs and the NCPD, even going into a few of the megacorps and how they are involved with Night City and the Relic chip. Once they landed Keanu as Silverhand though, they re-wrote most of the original campaign and turned V into just….Keanu's meatsuit, and it was all about his story with V doing side-jobs once in a while to buy new guns. In a way it does fit a bit of the themes of cyberpunk "A ghost in the machine" dominating your life for slotting the wrong chip, but it also makes almost everything about V's identity or his introduction as a resident of Night City totally pointless.

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  3. So for the most part I agree with what you're sayin…but… phantom liberty. IMO that expansion was the true original story for 2077 and def addresses a lot of the points you bring up about shallowness. I mean, just the fact alone that you get a weapon that rips out the soul of your targets an sends them to digital hell for all eternity…but lets you work out that side effect on your own as the player.. is something I don't think I've seen in a game before.

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  4. CP2077 failed to deliver some core experiences of rpg's, and multilinear video game's, not just cyperpunk genre.
    1- the dialogue; from writing to voice acting. holy shit silverhand alone sounds like a 14yo wrote his dialogue and keanu reeves was given the direction to voice him as a miffed 2×4.
    2- the roleplaying; from the character customization, skills progression, "player's choice", and open world. the initial character design left so much to be desired. the progression was linear, there is one clear path to progress, there are clear skills and body modifications that are a clear cut above the rest, and so many skills and body modifications that are a waste of skill points at best. "player's choice" works in this game by spawning a choice-console Infront of you with vague choices that set you on a linear path to the next choice console; ffs, theres like a "be sad" choice before leaving jackie's body at the limo, proceeded by a choice-console with choices that lock you away from jackie's funeral! the open world, to keep it short: there's nothing to do beside quests.

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  5. Got some good points and some decent. But also seems like you haven't played much, especially 2.0/phantom liberty. Like forgetting how Militech controls the bad lands as "cops" and how you often encounter arasaka or militech guards hired to defend someone/something. I also highly dissagree that the world is empty, every corner has a little bit of personality with small hideouts or micro stories hidden all around. I absolutely love running around night city and typically only drive if its maybe half the map I need to cross, with the only reason I fast travel is for the new aldecaldo camp (because its just too far to go say hi then go all the way back). It was certainly a miss to not include braindances at like Lizzies. For trans humanism you completely did not mention maelstrom who chrome up themselves and others like crazy, and the NCPD don't pay you for taking out cyberspychos thats Regina. So your understanding of 2077 seems as deep as a puddle.

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  6. If the only thing memorable about your game was referencing a prelude anime called Edgerunners that actually understood the Cyberpunk genre. Yeah sorry Cyberpunk 2077 but I am still unconvienced to play your glitchy game. Even with many patchds.

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  7. I agree with a lot of what you said about the title lacking depth in MANY categories where it teases "oh hey look at all this stuff you COULD do in this universe" but never actually lets you explore it. I think some of it (especially regarding sexuality) could be attributed to wanting to stay within the M rating. If they let you explore even a fraction of the lewd stuff they talk about the rating would probably have to be changed lmao, That being said I do think they could've at least allowed more exploration of options both romantically and sexually while staying within that rating.

    Other parts feel like they are a result of the studio probably biting off way more than they could chew. They put so much into the world but failed to follow up and give us the ability to explore the world they created. The main story imo is one of the best I think I have ever experienced and you can tell which parts of both the main story and side stuff like romance options they spent a lot of time perfecting and what ended up getting mostly sidelined/streamlined.

    I also have to say they really nailed the cyberpunk aspect of the msq though, there are no happy endings in night city and like you said there is no katniss everdeen that can swoop in and make a huge lasting change. That much was evident when Johnny Silverhand nuked Arasaka tower and not even 50 years later it was rebuilt with absolutely nothing having fundamentally changed. For most of the 2nd half of the story if I remember right Johnny laments this fact to V, that all the work he and others put in trying to change things for the better were essentially for naught.

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  8. I unironically think Cyberpunk 2077 having a comical level of technical problems saved face for CDPR a LOT on the fact of how bare bones the story is and how many promises they've broken (on the ''Bite more then they could chew'' part, I agree with most of it, except that they also dig their own graves making entire demos that actually had what they promised, to show at events, that we later discovered were actually made separately only to stoke up the flames and used A LOT of resources). They've been updating the game for years now, but they physically cannot implement everything they promised because it would be an entire new game, but their effort is still regarded as something as big as the continuous support a game like No Men's Sky got (and they are not even comparable, NMS delivered everything it promised on its updates AND more, to the point they could've just done a new game from it, just like you mentioned). We got people nowadays talking about that ''If Cyberpunk released, back then, in the state that it is now, it would've been regarded as one of the best games of all time'', when, realistically, it would still be considered VERY buggy and would've still garnered False Advertisement claims.

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  9. In defense of the game and response to your critiques, I think the shallowness is intentional. The reason there isnt any commentary on the sex work, violence, classism, etc is because no one would comment on it. If you go through the game seeing the 56th sexy ad and go "oh another one" without further thought, thats by design, thats immersion in the world where the abnormal is commonplace and no amount of "what is the nature of humanity?" "Should we comodify sex this much?" "Why are the rich getting richer while the poor are getting poorer?" "Why are the politicians being mind controlled" monologues or discussions will change that.

    The "Cyberpunk" franchise, as its been applied lately with 2077 and Edgerunners, isn't focused on the archytypical elements of the Cyberpunk genre but rather on the power of human connections within those settings. Its also something built into the TTRPG roots of the game where all you can depend on is your crew and at least three separate classes, Media, Fixer and Exec, derive all of their power from social connections and end up competing with borged-out superhumans because of it.

    Overall I think making a game about everything that exists in the Cyberpunk genre is hard to do, so "Cyberpunk" uses it as a dystopian setting to explore more personal stories and lightly touch on themes without its focus being entirely absorbed by those themes.

    Also as a side note to the "you wouldn't call Cyberpunk 2077 a "murder game"" comment, it is called that as implied by it's "first person shooter" genre title. Also the thing about the various partners only being attracted to cisgender versions of their preferred gender is incorrect.

    Regardless, thanks for sharing your thoughts on the game! Love your work!

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