Cyberpunk 2077 #76 : Don't Lose Your Mind



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My first play through (let’s play) of Cyberpunk 2077 on PC (Difficulty: Very Hard / Background: Nomad).

Graphical Settings: RTX Ultra
Graphics Card: RTX 3090 (see channel page for full system specs)

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25 thoughts on “Cyberpunk 2077 #76 : Don't Lose Your Mind”

  1. This episode was a lot of fun. Gopher was so high-strung after the championship fight, then the emotional cyber psycho bit, followed by Del, good grief that was quite the mad adventure.

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  2. I did the merge option on my second playthrough, as my character was a tradeskill-cyberhacker type ( like wiping out all the npc's in a mission with contagion) I think maybe that's meant to be the "good outcome" but this was the same mission ending I got for the first playthrough I think maybe the most entertaining.

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  3. From the email in the terminal: de-alteweltordnung-com: The "alte Welt-ordnung" translates to "old world order" 🙂 Cheers and thanks for the playthrough! Always enjoying them!

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  4. Hey Gopher, This is unrelated to the Cyberpunk playthrough but I'm currently enjoying your Fallout 4 Frank playthrough and found that the ep5 and ep6 of the Vaultec workshop chapter are unavailable. Would it be possible that you fix it? Thanks.

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  5. There's no really "good" ending to this one. If you reset him you've killed them all. If you blow the core you kill Dell but save his offspring, if you merge them you've killed them all again and made a Frankendell. It's up to you to decide which one of those is the best outcome.

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  6. The fun thing about the reset option is that this almost inevitably will happen again, since you don't seem to have the ability to explain what happened to Del. I was lucky enough to have the int for the merge option, it feels like they are all aspects of Delmain and that will transform him into a more complete sentience.

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  7. You were perhaps right in saying you're not the person for this mission. Your V is just not that tech-savvy, which eliminates what in my opinion is the best option [SPOILER for the other outcomes]. Delamain evolves and departs for greener pastures, presumably beyond the Blackwall, with other "true" AIs. That leaves destroying the core… which you did… leaving the nascent AIs to explore Night City in individual cars. Which is what they were doing when you found and reconnected each of them. They will go back to that. They are independent, yeah, but… IMO, not whole/functional, at least not most of them. Not sure how long any of them will make it, or to what end. Alternatively, reset the core. Del will, as you intuited, not remember you at all, and lose much of his personality – the part that came from experience (whatever happened since his last backup, or installation, I suppose). The nascent AIs will cease to be. Neither choice is great; each results in some death and either relative chaos or the loss of a personality formed from experience.

    Of those two choices, I would reset the core. Which makes me a bloody bastard and AI killer, but I SAW what those AIs were like. I don't want to loose them on society (and vice versa). Delamain was a stable AI, who will lose much of himself, but can be guided forward and warned about this possibility – actually, an opportunity – so that he's ready for it next time.

    The car you ended up with is the same one a reset Delamain gives you out of gratitude (as he forgets your interactions, but does understand you saved him). Seems to have been designed for more stability/autonomy (a purpose-built AI, somewhat unlike the others) by Delamain as the premium cab that – as mentioned – will function even without him. A similar cab is available (Delamain Jr.) after the "merge" option, but in terms of intention serves as Del's legacy, to perhaps follow in his footsteps one day.

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