CYBERPUNK 2077 6th Street Stealth Music | Unreleased OST | Ambient Soundtrack



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Welcome to Cyberpunk 2077’s Night City! Come out to the 6th Street Gang operated Santo Domingo. This ambient soundtrack video features an extended, one hour mix of the unreleased music triggered by stealth combat with 6th Street gang.

Use this soundtrack video as some music to aid your focus while you study, inspiration to help you immerse in a scene for writing or art, or simply sit back, watch, and relax!

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Looking for more?

Similar playlists:
Cyberpunk 2077 Combat Mixes: https://youtube.com/playlist?list=PLuiE5nl-czOGHHSSTALVYYCcQz7obQGZ9
Cyberpunk 2077 Soundtrack: https://youtube.com/playlist?list=PLuiE5nl-czOFShObgrMESFhPkIJbD63pG

Similar videos:
Wanted Level Mix: https://youtu.be/wnDsp7-2Jm0
Johnny Silverhand Atlantis Combat: https://youtu.be/8f90piOP5a4
The Rebel Path Mix: https://youtu.be/98EgnYedZKI
Arasaka Ending Music: https://youtu.be/XRV9sxu70U4

If you have any requests for specific areas in this game, any pieces of soundtrack, or any other ambience video ideas, leave a comment down below and I’ll see what I can do!

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This video features:
Cyberpunk 2077 Unofficial OST
Sixth Street Gang Stealth Combat Music

Thank you.

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10 thoughts on “CYBERPUNK 2077 6th Street Stealth Music | Unreleased OST | Ambient Soundtrack”

  1. 6th Street OST sound ominous but its not because of the 6th Street gang.

    Its because at any moment, at any given day or anytime, anyone who is related to 6th Street would die from a random Contagion.

    Reply
  2. I came from a pretty alive part of the city to 6th Street for a quest. Heard this track for the very first time & found myself in a corner with no NPCs. Just burning cars & empty streets. It was freaking scary.

    Reply
  3. SW, question for you: has CDPR ever commented or responded to any of your Slow Walkthrough videos?

    As for 6th Street, yes, it does hold that potential and feeling of danger, but like most things within the game it still feels like an opportunity missed. But this seems to be an ongoing theme (at least to my mind), that so many aspects, places, characters and events have yet to be fully 'fleshed out'. Maybe it's just my overwhelming wish and desire for this game to be something way beyond what we have today. Overly abmbitious thinking on my behalf, no doubt. Just soooo frustrating.

    But another great piece of work, SW.

    Reply

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