Cyberpunk 2077 | 4K DLSS 2.3.5 Performance | Ray Tracing Ultra | i7 10700F | RTX 3080



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Cyberpunk 2077 Patch 1.31 gameplay and performance benchmark at 4K DLSS 2.3.5 Performance with Ray Tracing at Ultra and Ultra settings on i7 10700F + RTX 3080

WATCH NEXT:
○ Cyberpunk 2077 4K DLSS 2.2 Ultra Performance – https://youtu.be/DbsNboVjgp0
○ Horizon Zero Dawn 4K DLSS 2.3 Quality – https://youtu.be/-naVZFFDgLI
○ Chorus 4K DLSS 2.3 Quality – https://youtu.be/cmJi7XCXJuU
○ Fortnite Unreal Engine 5 Update 4K DLSS 2.2 Quality – https://youtu.be/wFpcckt2xVI
○ ICARUS 1440p DLSS 2.3 Quality RTX Global Illumination – https://youtu.be/T8g-Jf4nfbc
○ Hellblade Senua’s Sacrifice Enhanced 4K DLSS 2.3 Performance – https://youtu.be/X3RgibgRRkI

Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 3080 GAMING OC
RAM: 16GB (2×8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston SSDNow A400 960GB
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601

#cyberpunk2077 #dlss #rtx3080

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6 thoughts on “Cyberpunk 2077 | 4K DLSS 2.3.5 Performance | Ray Tracing Ultra | i7 10700F | RTX 3080”

  1. How this game is poorly optimized is a shock. At medium RT it would be about 55-60 fps in this location. However, it is enough to see the shadows falling on the hand … a catastrophe. This is supposed to be the prettiest game? I've been waiting for a year and Cyberpunk is still a lot of bugs, so for now I'm deluding that the next update will change the face of this game

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  3. barely 45fps on a 3080 at 1080p (4k dlss performance=1080p native)

    after millions of patch, this game is still broken

    yes, i know that RT on this game is huge power hog bc it uses rt on shadows, AO , and illumination, but considering that you are playing on a 1080p resolution (4k dlss performance=1080p) , 45fps at 1080p is RIDICULOUS for a 3080

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