Cyberpunk 2077 – 2.12 – NEW 50,000 Damage Netrunner – The Ultimate Best Netrunner Build for 2.12



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25 thoughts on “Cyberpunk 2077 – 2.12 – NEW 50,000 Damage Netrunner – The Ultimate Best Netrunner Build for 2.12”

  1. Here is a small tip to get the max damage: Try to stay out of combat to maintain the stealth damage boost. When you enter combat your damage is reduced to half, even when you upload a perfect queue of Ping, Synapse Burnout, Memory Wipe and Suicide. (In this order)

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  2. Hello! New sub here. I would like to be deadly with guns but also be silent and fast. Which of your builds do you recommed? (Im going to redistribute my skill tree so its my only chance lol)

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  3. I usually dont go all in on just 1 playtsyle but rather try to mix my favorite ones but you can really learn so much from these builds and extracting the best features out of all of them, trying to combine as much good stuff as possible, has lead me to whats the perfect build for me.
    hybridizing is quite the challenge because every single perk point matters a lot but man is it a lot of fun once you land on a build that excels on everything you want

    btw another netrunner build you could maybe consider in the future is the one using the raven cyberdeck to instantly spread contagion to a huge group of enemies, then have all of them blow up via the use of burning weapons like the shingen mark v or anything that supports pyro mods on a hig fire rate, this has genuinely been the quickest way to kill the most amount of enemies especially because the majority of enemies in this game are not bosses. if you had lets say 30 enemies infront of you you could just hack 3-5 of those enemies with contagion which would then spread on every single enemy instantly and since the shingen gets insta lock with the tier 20 smart perk you could deal with that entire group in just seconds.

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  4. isnt the perk that lets pyromania stack 5 more times good as well? might even give enough mitigation chance to skip the kinetic frame and add something like the feen-x which will give you the ram/health regen of a chitin in just 13 cyberware capacity during overclock but also pretty useful for the times when you dont have oc.
    or you swap it for the skeleton and get some extra capacity by either changing the cox–2 for its non iconic variant and have the extra crit chance from the deep field + the eyes, or you change the eyes to something cheaper since you already have 100% chance on hacks and the deep field for weapons so its only slightly reducing your close range crit chance.

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  5. I just started the game, so I don't understand many of the things in the video tbh. Realistically speaking, can I get all these at a later point or should I be building up from the moment I start picking up equipment? What should I go about it from a beginner perspective?

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  6. Why does most of your Cyberware give you quick hacking damage? In my game the only thing that hurts me due to quick hacking is the brain Cyberware

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