Cyberpunk 2077 – 2.1 – Perfect Netrunner Start Build – Best Start + Netrunner Level Build – 2.1 + PL



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17 thoughts on “Cyberpunk 2077 – 2.1 – Perfect Netrunner Start Build – Best Start + Netrunner Level Build – 2.1 + PL”

  1. Thank you for this update as i have finally completed your netrunner build that you posted about 2 months ago. It differs with some of the neural and skin and skeletal components plus it includes heal on kill which you deemed unecessary (used second heart instead). I am seriously overpowered right now but i wondered what changes to this mid level build would you make to make it an ultimate endgame build (you hinted at things like axolotl). would you keep countershell as part of your ultimate end game build? thanks

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  2. Is there any way to make the Canto MK.6 successful?? and can it be supreme over the Rippler or is the Rippler better and more supreme then the canto bc I want to be able to wipe out swarms of enemies wit my hacks… I want them to spread to each target while I let off rounds and I was gonna do that with the Canto but Ik how ram hungry it is and health hungry, now I think I may have a counter for the health possibly I just don’t know how much health the canto takes away from u wen ur in overclock mode but anyways let me know ur thoughts on it

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  3. Ah, where was this a couple weeks ago when I started my Netrunner! Would you now recommend the high mitigation route over the high armor route? Level 60, 1020 armor presently, all gear tier 5++. Currently rockin' Militech Canto and wishing it was a little better than it actually is.

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