Cyberpunk 2077 2.1 Path Tracing DLSS 3.5 4K | RTX 4090 | i9 13900K



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Check out how Cyberpunk 2077 looks and performs with the latest 2.1 update. In this video I will be using Path Tracing, with DLSS 3.5 Quality with frame generation, plus RT reconstruction 4K . All powered by the NVIDIA RTX 4090 and Intel i9 13900K

My PC Specification
Intel i9 13900K 5.7GHz All P Cores and 6GHz Boost 4.5GHz All E Cores 5GHz Ring bus
Custom Waterloop
EK-WB Velocity 2 RGB Alder Lake Water block
Mo-Ra3 420 LT External Radiator
8 x Bitfenix Spectre Pro Led Red 230 230mm fans
EK-XTOP Revo Dual Water Cooling D5 Serial Pump – with PWM
EK-RES X3 150 Lite ,Water Temperature Sensor with LED
MSI MPG Z790 Carbon Wifi Motherboard
MSI RTX 4090 Suprim X
NVIDIA GeForce 546.29 Driver
TeamGroup Delta RGB 32GB 7200MHz DDR5 @7733 16×2 CAS 36-44-44-84 Timings, 1.425v
Thermaltake View 71 Tempered Glass Case
Corsair AX 1200W Gold PSU
Samsung 980 Pro 1TB NVMe PCIe 4.0 M.2 SSD
2x WD Black SN850X 2TB SSD M.2 2280 NVME PCI-E Gen4
Samsung S95B QD OLED 4K 120Hz G-Sync
Windows 11 Pro Version 23H2
Logitech G920 Wheel and Pedals
Corsair K63 Mechanical Keyboard
Razer Basilisk V3 Wired RGB Mouse

Dedicated Recording and Streaming PC
CPU = AMD Ryzen 9 7900X 3D
Motherboard = Asus AM5 Crosshair X670e Hero
Memory = KINGBANK RGB 32GB 2 x 16GB DDR5-6400MHz
32-39-39-80 1.4V
CPU Cooling = Corsair H110 280mm AIO
Capture Card = Elgato 4K Pro Mk2
PSU = EVGA 850W BQ
Case = Corsair 4000D AIRFLOW Tempered Glass Mid-Tower ATX Case
GPU = MSI Mech 2x Classic AMD RX 7600 8GB
Storage = WD Black SN850 1TB NVMe M.2 Pcie Gen4 SSD
Samsung 970 EVO Plus 1 TB PCIe NVMe M.2 Pcie Gen 3 SSD
Mic = Blu Yeti

#Rtx4090 #cyberpunk2077 #DLSS3.5 #pathtracing

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23 thoughts on “Cyberpunk 2077 2.1 Path Tracing DLSS 3.5 4K | RTX 4090 | i9 13900K”

  1. Don’t know if it’s the dlss or they actually tweaked the textures for a higher quality image because it looks REALLY clean. I think it’s the ghosting that’s gone idk man something about the game looks and feels really different in a great way. Game most definitely from a new game to a 100% play through overall is the Cyberpunk we were promised

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  2. I don't know how or why but I managed to get ray reconstruction to work without path tracing or ray tracing, it tanked my performance though. I was able to toggle it on and off. Another thing which is quiet annoying is that even though we can now disable HUD elements it still temporarily shows the blue eyewitness icon and the red icon when police are alerted.

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  3. It's a total shame they don't use the Red Engine for The Witcher 4… I strongly wish they used UE5 for just one game and then go back to their own engine. It's a great "piece" of software, they may need to update the interface and the processing speed of the tools (I don't know how outdated they are), but the reality is that the graphical results are overwhelming. It could be a great competitor to Rage Engine as far as proprietary and private use engines are concerned. We need more of our own engines and less use of UE5, so that there is more variety.

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  4. Cyberpunk updates getting on fire never seen AAA game get change in a lot of newer update like Indie games, thank you so much for making this video and mention the new stuff i really appreciated so much, i hope you have a good day always! ❤

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  5. Man I don't like that you get into a loading screen and directly onto the metro… But at least they added metro. They should have added real time metro and stations that you walk up to and wait for it… Then they should have added an option "snooze" while waiting for metro to arrive. And if you want to skip the metro travel add "snooze" 'till your station arrives.

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  6. FYI: For testing your performance, go to the location "Organitopia" in Dogtown and walk around in the entrance hallway (not the main museum hall.) This makes one think about switching DLSS from "quality" to "balanced" using Bang4BuckPC Gamer's hardware and the other in-game settings (as the performance is going down to around barely holding above 60 FPS in that very taxing area.) This is the heaviest workload-area I know in CP2077. Even if you have 110+FPS in the city, it'll go down to 60iesh in Organitopia's entrance hallway.

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